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    Dark Void

    Game » consists of 10 releases. Released Jan 15, 2010

    Rocket out of the void and save a group of stranded humans from an alien force in Dark Void.

    How To Navigate A Dark Void

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    Brad

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    Edited By Brad
    I always wanted my very own jetpack.
    I always wanted my very own jetpack.
    Yesterday we rolled on down to Capcom's San Mateo offices to check out the latest pre-alpha build of Dark Void. If you haven't been keeping up, this is the third-person shooter-slash-air-combat game in production at Airtight Games, the people who previously brought you Crimson Skies back on the first Xbox. You're Will, you're stuck in the Bermuda Triangle, you've got a jetpack. All these aliens are wearing robot suits. Nikola Tesla is there. It's bananas!

    What we saw of Dark Void back at E3 was a "proof of concept," according to senior producer Morgan Gray. The level on display there was pieced together to show the running and gunning, then the cover mechanics, then the jetpack flight, one checklist feature after another. Yesterday we got to see an actual level from the game itself, which will supposedly integrate all those actions seamlessly together.

    This level had Will flying from one hovering alien installation to the next, disabling some energy shields. Inside each small base, there was some traditional third-person shooting to be had. The shooting in Dark Void is unapologetically modeled after Gears of War. You snap to cover with a button press, then peek up or around the cover to squeeze off shots. You know how that part works.

    That's when you're on a horizontal plane, at least. Capcom's been pushing the game's "vertical cover" as a major marketing point, with good reason; it's a pretty different kind of action. You're basically clinging to the top or bottom of platforms, doing the whole stop-and-pop thing but then using your jetpack when you want to fly to the next cover point. There's a lot of cool action moves you can pull off here, like grabbing an enemy on the other side of the platform and flinging them down into the pit below, or giving a quick burst of the jetpack to dart to another lateral cover point.

    Vertical cover: learn it, love it.
    Vertical cover: learn it, love it.
    At E3, you could already air-jack the aliens' bizarre gyroscopic UFOs and turn them against their makers. That's still in place, but now Airtight has added guns to Will's jetpack, so even when you're zooming around all Rocketeer-style, you've got some offensive options. The designers haven't even gotten into the balancing phase yet, so it's hard to say how vulnerable you'll be in a dogfight against alien aircraft--but it's a nice addition, at least.

    Gray filled us in on a few more story details while we were in the house. You won't start the game with the jetpack, actually; instead, you'll go a couple of hours with no helmet, or jets, or anything before picking up a small hover pack that serves as an educational precursor to the full rocket-powered deal. And where do you get all this gear? That's where Tesla comes in. It seems he's also stranded in the void and will play a major part in the game's storyline. So far David Bowie is not signed to reprise the Tesla role, but I was at least heartened to find out Gray has had the same idea. So here's to hoping.

    The demo ended with a fight against a big robotic mini-boss shaped like some kind of quadrupedal animal. The best part about it: multiple orange bodily weak points that stood out in stark contrast to the cold blue exoskeleton. It reminded me of bosses from R-Type or Contra, which is never, ever a bad thing.

    Jeff had a nice chat with Mr. Gray, so here's that, along with a bunch of video from the demo.


      


    And screenshots of that same demo!


    We were all fairly impressed with Dark Void after the short demo ended, though I admit I'm a little sad there won't be any multiplayer in this one, like Crimson Skies had. The flight and dogfighting mechanics seem like they'd lend themselves really well to a competitive environment. But then again, if Airtight can pour all their time and resources into building a kick-ass single-player campaign, it may stand on its own just fine.
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    Brad

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    #1  Edited By Brad
    I always wanted my very own jetpack.
    I always wanted my very own jetpack.
    Yesterday we rolled on down to Capcom's San Mateo offices to check out the latest pre-alpha build of Dark Void. If you haven't been keeping up, this is the third-person shooter-slash-air-combat game in production at Airtight Games, the people who previously brought you Crimson Skies back on the first Xbox. You're Will, you're stuck in the Bermuda Triangle, you've got a jetpack. All these aliens are wearing robot suits. Nikola Tesla is there. It's bananas!

    What we saw of Dark Void back at E3 was a "proof of concept," according to senior producer Morgan Gray. The level on display there was pieced together to show the running and gunning, then the cover mechanics, then the jetpack flight, one checklist feature after another. Yesterday we got to see an actual level from the game itself, which will supposedly integrate all those actions seamlessly together.

    This level had Will flying from one hovering alien installation to the next, disabling some energy shields. Inside each small base, there was some traditional third-person shooting to be had. The shooting in Dark Void is unapologetically modeled after Gears of War. You snap to cover with a button press, then peek up or around the cover to squeeze off shots. You know how that part works.

    That's when you're on a horizontal plane, at least. Capcom's been pushing the game's "vertical cover" as a major marketing point, with good reason; it's a pretty different kind of action. You're basically clinging to the top or bottom of platforms, doing the whole stop-and-pop thing but then using your jetpack when you want to fly to the next cover point. There's a lot of cool action moves you can pull off here, like grabbing an enemy on the other side of the platform and flinging them down into the pit below, or giving a quick burst of the jetpack to dart to another lateral cover point.

    Vertical cover: learn it, love it.
    Vertical cover: learn it, love it.
    At E3, you could already air-jack the aliens' bizarre gyroscopic UFOs and turn them against their makers. That's still in place, but now Airtight has added guns to Will's jetpack, so even when you're zooming around all Rocketeer-style, you've got some offensive options. The designers haven't even gotten into the balancing phase yet, so it's hard to say how vulnerable you'll be in a dogfight against alien aircraft--but it's a nice addition, at least.

    Gray filled us in on a few more story details while we were in the house. You won't start the game with the jetpack, actually; instead, you'll go a couple of hours with no helmet, or jets, or anything before picking up a small hover pack that serves as an educational precursor to the full rocket-powered deal. And where do you get all this gear? That's where Tesla comes in. It seems he's also stranded in the void and will play a major part in the game's storyline. So far David Bowie is not signed to reprise the Tesla role, but I was at least heartened to find out Gray has had the same idea. So here's to hoping.

    The demo ended with a fight against a big robotic mini-boss shaped like some kind of quadrupedal animal. The best part about it: multiple orange bodily weak points that stood out in stark contrast to the cold blue exoskeleton. It reminded me of bosses from R-Type or Contra, which is never, ever a bad thing.

    Jeff had a nice chat with Mr. Gray, so here's that, along with a bunch of video from the demo.


      


    And screenshots of that same demo!


    We were all fairly impressed with Dark Void after the short demo ended, though I admit I'm a little sad there won't be any multiplayer in this one, like Crimson Skies had. The flight and dogfighting mechanics seem like they'd lend themselves really well to a competitive environment. But then again, if Airtight can pour all their time and resources into building a kick-ass single-player campaign, it may stand on its own just fine.
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    Snail

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    #2  Edited By Snail

    My very own jet pack! Just imagine!

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    Sekoku

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    #3  Edited By Sekoku

    Looks nice, but do we really need another Gears of War cover system game? I'll have to wait for a demo from Capcom (they've been pretty good at giving demos of their games out, unlike a few certain publishers *cough*Sony*cough*) to see if it's worth a buy or not for me.

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    Jayzilla

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    #4  Edited By Jayzilla

    i love how laid back jeff is, and how much this guy looks like he should be on that VH1 show about guys who are total tools. That guy takes himself way too seriously.  probably treats his testers and dev's like lackeys too.

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    Rowr

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    #5  Edited By Rowr

    wow i've finally seen it in action.

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    GUnitVer1

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    #6  Edited By GUnitVer1

    It has the potential to be good. Nuff said.

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    Jedted

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    #7  Edited By Jedted

    Looks pretty awsome!  I wasn't really sure about the flight controls but after that video i'm egar to get my hands on it and see it for myself.  From the videos the shooting while it flight looks more like straight forward dogfighting combat so i geuss you won't be flying in one direction and shooting in the other.

    I just hope it's not like Iron Man where you have to hold a button to fly and hover.

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    circaender

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    #8  Edited By circaender

        Morgan seemed like a cool guy, that may have been one of the best interviews I have seen.. Jeff asks awesome questions, and Morgan gives awesome answers.

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    coolarman

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    #9  Edited By coolarman

    So many exclusives in this video

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    bobpie24

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    #10  Edited By bobpie24

    So many exclusives!

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    PureRok

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    #12  Edited By PureRok

    Mr. Gray seems like a cool guy. The game looks cool too. EXCLUSIVE!

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    bjorno

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    #13  Edited By bjorno

    I'm not going to buy it because there is no multiplayer.

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    AspiringAndy

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    #14  Edited By AspiringAndy

    Mr. Gray seems like a cool guy.
    Good interview Jeff.

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    JoelTGM

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    #15  Edited By JoelTGM

    This game looks fantastic.  Awesome video.  Cool that the folks who made Crimson Skies are on this game.  I still have Crimson Skies, and I played it again a couple months ago and it still rocked.  It still has an old xbox live 2 month trail in the box that I never used too haha. 
    I WANT THIS GAME.

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    Blackout62

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    #16  Edited By Blackout62

    Well, I was sufficiently humored and informed to be interested in this game, excellent interview.

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    Hef

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    #17  Edited By Hef

    That guy has got some wicked chops

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    DigitalHector

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    #18  Edited By DigitalHector

    For a sec. I thought he was being serious about the DLC! lol

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    Ghostfish

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    #19  Edited By Ghostfish

    The strippers vs. scrambled eggs question, placed right in the middle of legit gaming discussion, is a prime example of why this site kicks ass.  The game looks pretty good, but nothing about the gameplay or visuals really shouted "first-day purchase," so I'm hoping there's a good story to complement it.

    ....And I vote strippers because:
    a.) It is scientific FACT that scrambled eggs do not have boobs, and,
    b.) Having scrambled eggs in your lap makes people question your sanity.

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    KiddSushi

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    #20  Edited By KiddSushi

    This game looks pretty hawt.

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    Wright

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    #21  Edited By Wright

    jeff does the best interviews. then vinny does the best editing. EXCLUSIVE!

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    Claude

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    #22  Edited By Claude

    It looks like. Gears of War meets Dead Space meets Iron Man.

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    McQuinn

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    #23  Edited By McQuinn

    Pretty cool, but it is really easy to mess it up.

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    mattysen

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    #24  Edited By mattysen

    Hahah that was awesome one of the best interviews ive ever seen. It had hummor, new info and told you about the game. Jeff and Grey were both awesome in that and Vinnys flashing exclusive & clown whisle/cat meow was the topping to the cake

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    KnifeySpoony

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    #25  Edited By KnifeySpoony

    That interview was great. The exclusive part had me cracking up towards the end. Always nice when the interviewer/interviewee are having fun with it.

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    NotSoSneakyGuy

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    #26  Edited By NotSoSneakyGuy
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    Venatio

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    #27  Edited By Venatio

    That game looks amazing, I dont care that it doesnt have Multiplayer if the story is lengthy, awesome interview btw

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    daz0608

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    #28  Edited By daz0608

    Great Video,

    The game does look pretty good, a lot better than what I saw at E3
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    deactivated-5d7bd9e4bef30

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    That was a very good interview.
    Been excited about this game since it was shown off at E3, Rocketeer style flying around sounds sweet.

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    Absurd

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    #30  Edited By Absurd

    Awesome Interview as usual!

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    Hamz

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    #31  Edited By Hamz

    This games really looking impressive especially for its Rocketeer resemblance. Not so sure how I feel about the Gears style cover system, never have been fond of that. But yeah the game looks like it could be fun, I mean who wouldn't want to hijack a flying saucer and go all out with it!

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    Duckbutter

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    #32  Edited By Duckbutter

    the guy that edited this video deserves a raise.

    this game is like a combination of  Warhawk (jetpack) and Mercenaries 2 (sky jacking) and Shadow of the Collossus (boss fights) and Gears 2 (cover system) and that ain't a bad thing.

    the scrambled eggs/stripper question makes this site the best site ever. first time i've seen an interview that doesnt feel pre-scripted. now i wanna buy the game just because that Gray dude seems like a groovy guy.

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    Death_Burnout

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    #33  Edited By Death_Burnout

    Oh i remember Morgan Gray! haha. Really liking the guns on the jetpack now.

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    TheJadeAngel

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    #34  Edited By TheJadeAngel

    Dark Void looks amazing and its got Jet Packs ... FREAKING JET PACKS MAN !   Looking forward to it now that i know a bit more about the gameplay

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    Rayfield

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    #35  Edited By Rayfield

    The game is shaping up nicely. Looks awesome.

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    Kohe321

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    #36  Edited By Kohe321

    Looks awesome, nice exclusive GB! :)

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    kush

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    #37  Edited By kush

    I think this game may end up surprising a lot of people...could be the "Dead Space" of 2009. Great video too! I loved the ending and the stripper/scrambled eggs bit.

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    aaox

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    #38  Edited By aaox

    That was one hell of a EXCLUSIVE!

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    KinjiroSSD

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    #39  Edited By KinjiroSSD

    Great interview Jeff. I really didn't have any interest in this game till now. The DLC joke had me for a second!

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    Steve_C

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    #40  Edited By Steve_C

    Some hot exclusives right there. The game is looking good.

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    ahoodedfigure

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    #41  Edited By ahoodedfigure

    The setting and aesthetic is hitting all the right buttons with me.  I can see why people might thing the control is wonky, but the reticle looks solid, and that's where he's going, so it's more like the character is struggling with the jetpack, not so much the player.

    If they keep stuff varied, and as the spokesman said, not on the rails, then it could be really fun.

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    weltal

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    #42  Edited By weltal

    Well this game looks like trash.
    I mean, sure, the gameplay looks awesome and fun but I have to go with my gut on this one and avoid any game who's developers choose scrambled eggs over strippers.

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    penguindust

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    #43  Edited By penguindust

    Woot! 599 DLC...is that in Microsoft points or PSN bucks?  Anyway, the game continues to look sweet. I like the addition of the guns on the jet pack. Some air to air rockets would be sweeter, still.  But, excuse me for being hung up on the Rocketeer, where's the Betty Page-like love interest?

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    Brewmaster_Andy

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    #44  Edited By Brewmaster_Andy

    All Capcom would need to do is add in some Nazis and this would be The Rocketeer: The Game.

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    pweidman

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    #45  Edited By pweidman

    Very cool interview that while being very informative, was hilarious as well.  Kudos to Jeff and Vinnie, and Mr. Gray as well.  More evidence as to how epic a weekly show would be.   Somebody stake these guys already!!!!  
     Anyway, gamewise, Dark Void looks to have a huge upside.  If they incorporate a decent story and the game doesn't lean on one gameplay hook too much, it could be excellent. 

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    TheGTAvaccine

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    #46  Edited By TheGTAvaccine

    Awesome, awesome interview. That game looks SIIIICK.

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    Carlos1408

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    #47  Edited By Carlos1408

    This game looks AWESOME!!!
    I'm interested

    EXCLUSIVE!!!!!

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    destruktive

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    #48  Edited By destruktive

    awesome video dudz

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    Metric_Outlaw

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    #49  Edited By Metric_Outlaw

    I love this concept too. You can think of the 2D anymore you have to think in a 3D sort of mindset.

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    Jackel2072

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    #50  Edited By Jackel2072

    EXCLUSIVE!  Oh how i love this web site so much! keep up the good work guys!

    This edit will also create new pages on Giant Bomb for:

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