Cutscene Equipment Mismatch
CONCEPT
Cutscenes that do not take into account the specific gear that the player has equipped.


Overview

Many games have pre-rendered cutscenes. This often means that during the short transition from gameplay to cutscene, the character's equipment will magically transform from the player-selected equipment to the generic equipment of the cutscene. Some games go out of their way to avoid depicting characters carrying any specific weapon at all, but others blatantly ignore it and hope for the best. For example, cutscenes inHalo 3 (Game) near-universally depict the Master Chief (Character) as carrying an assault rifle, and the Arbiteras wielding a plasma sword, regardless of their actual equipment. Similarly, in the JRPG Final Fantasy X-2, no matter which Job class the characters are currently equipped with, cutscenes always depict Yunaas a pistol-wielding Gunner, Rikkuas a dagger-focused Thief, and Paineas a swordbearing Warrior.

Concept details
Name
Cutscene Equipment Mismatch
Aliases
Cutscene In Which A Character Is Carrying A Different Gun Than In-Game,Cutscene Discontinuity,Cutscene Inconsistency
Characters
Locations
People