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Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Games with stories that involve aliens invading another planet.
A foreign language natively spoken by extraterrestrial biengs from another planet or galaxy
Ability to play as a non-human or extraterrestrial character.
Alternative blood is blood other than the usual red variety.
New addition to the Halo multiplayer system for Halo: Reach. Combines the ideas of Perks from Call of Duty 4 and Equipment from Halo 3.
Bipedal Digitigrades stand, walk or run with its toes touching the ground and the rest of its foot lifted, creating a the legs to bow backwards and then forwards, while also standing upright like a human being would. This is popularly seen in anthropomorphic animal characters, aliens or monsters, Werewolves being a prime example. Unguligrades are similar but instead of toes, they have hooves.
Cloaking is to become invisible or become close to invisible depending on strength of the ability or item.
Palette-swapping are sometimes used to denote the different strengths and abilities of your adversaries.
Grunts are part of the Covenant Army. Due to their sheer number and low standing, they are often used as cannon fodder.
The Covenant Loyalists are a faction of the former Covenant Empire who still believe in the Empire's original goal of activating the Halo rings.
The Covenant ressurected after the war.
The Covenant Separatists is a group comprised of Elites, Hunters, and Grunts who learned the Truth about halo and have rebelled from the Covenant Empire.
The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.
Any weapon that shoots laser and plasma beams or energy bolts rather than conventional bullets.
Some games feature a system where a character near death can be dazed into a 'down but not out' state; while their allies can often revive them if they reach the downed character quickly enough, their enemies can perform special, frequently gruesome, execution attacks against such characters.
A prolonged battle in the Human-Covenant war.
Firefight is Halo's version of horde mode. It has no end and can be customized in the latest game, Halo: Reach.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
A fleet is a group of ships, typically military warships, that sail together for mutual protection and to consolidate their power.
The Fleet of Retribution is a Covenant Separatist naval battle group commanded by Ship Master Rtas 'Vadum
The Flood Combat Form, this form kills living creatures so the infection forms can obtain a new host.
Henchmen are the loyal grunts caught in between the player and the main antagonist. Without them every game would be nothing more than a boss battle.
The Human-Covenant War was a series of battles that was fought between the UNSC and the Covenant Empire.
An invisible enemy is an antagonist that cannot be seen under normal circumstances. Sometimes these enemies are only temporarily invisible or can be made visible somehow.
The delay between what you do and when it actually happens, latency can result in a lessened ability to enjoy a game or get high scores.
Armed forces. The arm of government that deals with fighting wars and protecting a nation from external or internal threats
When monsters in a game can turn on each other after an accidental injury and fight to the death instead of focusing on the player, or when some of the player's enemies also hate each other, and will attack each other on sight.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
The permanent existence of one's body after death.
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