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A gunslinger is to guns what a swordmaster is to swords.
An Iconic concept of video games is the use of an idle animation for the players character, when during gameplay there's no control given. It's an example of emergent game design, and is used as a way to add depth to action characters.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Less-lethal weapons are weapons intended to be less likely to kill than a conventional weapon. Less-lethal weapons are used in riot control and self-defense.
This concept is for games in which at least one of the main characters is male.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Player characters that are infants, children, or adolescents.
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