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Sometimes, publishers find ways to release games for consoles by illicit means to get around the console makers' hardware restrictions and licensing policies. Examples of these games include Action 52 and Bible Adventures on the NES.
Side-scrolling games present the world as viewed perpendicular to the direction the characters are facing on screen. With a heavy focus on lateral movement, objectives are often met by moving from one end of a stage to the other.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Game cartridges that are shaped differently from other ones for the same console. While they are more commonly associated with unlicensed games, there have been occasions where these were seen with official releases: mainly ones that incorporate special hardware.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
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