Call of Duty
Originally starting as a World War II-themed first-person shooter, the Call of Duty franchise now incorporates other time periods and conflicts and can be found on virtually every modern platform.
Isn't Call of Duty Today Just Like Guitar Hero Was a Few Years Back?
I didn't write that headline, actually. Activision did. I pulled that line from two internal Activision memos sent to employees, then passed to me, following the announcement the publisher was closing its once-massive Guitar Hero business unit and Guitar Hero: Warriors of Rock would be its last Guitar Hero--for now, anyway. The news and memos were circulated in early February, largely discussing why Guitar Hero's going away, the unexpected death of True Crime: Hong Kong, and Call of Duty's future. The memos provide interesting insight into Activision's perception of the future for two of its biggest brands.
Today, we'll look at Call of Duty. Tomorrow, Guitar Hero.
Let's first return to the original question. It's one that's been asked before, moreso since Infinity Ward and Activision bumped heads a little more than a year ago. In terms of sales, Treyarch held its own with Call of Duty: Black Ops. It was bigger than Call of Duty: Modern Warfare 2.
But it's more interesting that Activision is asking itself this question. One of the memos, penned by Activision publishing CEO Eric Hirshberg, is mostly presented in a question-and-answer format.
"Isn't Call of Duty today just like Guitar Hero was a few years back?" is one of the first questions.
Here's how Hirshberg responded:
== TEASER =="This is a great question and one we have thought about a lot," wrote Hirshberg back in February. "But there are several key differences between the two franchises worth considering. Guitar Hero quickly reached incredible heights, but then began a steady decline. Call of Duty, on the other hand, has steadily grown every single year of its seven-year existence."
Call of Duty: Modern Warfare sold more than two million copies its first month in the US. With Modern Warfare multiplayer then solidly dominant, Modern Warfare 2 went on to sell 4.7 million copies in North America and the UK on day one. Then, Call of Duty: Black Ops sold 5.6 million copies day one across NA and the UK—and it's still going. Basically, each subsequent Call of Duty, explosively so since Modern Warfare, has continued to sell more and more.
"Guitar Hero," continued Hirshberg, "was a new genre which had incredible appeal, but which had not stood the test of time. Call of Duty exists in a genre--first person shooters--that has shown remarkable staying power and wide appeal over a period of decades. Plus, Call of Duty has inspired a massive, persistent, online community of players, making it perhaps the 'stickiest' game of all time."
Hirshberg is right. Since its emergence, first-person-shooters have proved the most reliable of genres. Even when the genre's in a rut, eventually someone comes along with something new, and games sporting notably remarkable multiplayer shifting the genre as a whole (see: Halo 2, Modern Warfare).
But nothing lasts forever. Here's how Hirshberg portrays Activision maintaining its hold:
"If you really step back and dispassionately look at any measurement—sales, player engagement, hours of online play, performance of DLC—you can absolutely conclude that the potential for this franchise has never been greater," he said. "In order to achieve this potential, we need to focus: on making games that constantly raise the quality bar; on staying ahead of the innovation curve; on surrounding the brand with a suite of services and an online community that makes our fans never want to leave. Entertainment franchises with staying power are rare. But Call of Duty shows all of the signs of being able to be one of them. It’s up to us."
Hirshberg's comments portray an Activision that believes it deserves more recognition for innovating.
"Activision doesn’t always seem to get the credit it deserves in terms of innovation in my opinion, but there is no short supply of it, even in our narrower slate," he noted, after listing several ways Activision intends to remain competitive, both with and without Call of Duty. "As I said, when you look at this list of projects and the innovations embedded within them, it is a pipeline any company would kill for."
Those other projects? Bungie's next franchise (of which nothing of note is mentioned in the memo), the secretive "Beachead" online service designed to extend Call of Duty's online presence even further, a free-to-play, microtransaction-based Call of Duty designed for China and extensions for Call of Duty that "are more complex and have more potential on their own than most stand alone console games."
Oh, and Spyro. (Hey, the Insomniac Games original was pretty good.)
Black Ops proved Infinity Ward's formula for success remains one that players are willing to pay for. Repeatedly. Electronic Arts has been extremely vocal about its desire to dethrone Activision's dominance, whether through a reboot of Medal of Honor or continued iteration on the Battlefield franchise. Battlefield 3 likely represents the company's best chance of, if nothing else, making a dent.
Activision has already said there will be a Call of Duty game released later this year. There was no specifics of the upcoming title featured in either memo.
"Call of Duty is one of the biggest entertainment franchises in the world," said Hirshberg. "We have assembled an unprecedented team of some of the finest development and business talent in the world to keep this game ahead of the curve."
Will the next game change the formula? Does it need to? Soon enough, we'll know.
I didn't write that headline, actually. Activision did. I pulled that line from two internal Activision memos sent to employees, then passed to me, following the announcement the publisher was closing its once-massive Guitar Hero business unit and Guitar Hero: Warriors of Rock would be its last Guitar Hero--for now, anyway. The news and memos were circulated in early February, largely discussing why Guitar Hero's going away, the unexpected death of True Crime: Hong Kong, and Call of Duty's future. The memos provide interesting insight into Activision's perception of the future for two of its biggest brands.
Today, we'll look at Call of Duty. Tomorrow, Guitar Hero.
Let's first return to the original question. It's one that's been asked before, moreso since Infinity Ward and Activision bumped heads a little more than a year ago. In terms of sales, Treyarch held its own with Call of Duty: Black Ops. It was bigger than Call of Duty: Modern Warfare 2.
But it's more interesting that Activision is asking itself this question. One of the memos, penned by Activision publishing CEO Eric Hirshberg, is mostly presented in a question-and-answer format.
"Isn't Call of Duty today just like Guitar Hero was a few years back?" is one of the first questions.
Here's how Hirshberg responded:
== TEASER =="This is a great question and one we have thought about a lot," wrote Hirshberg back in February. "But there are several key differences between the two franchises worth considering. Guitar Hero quickly reached incredible heights, but then began a steady decline. Call of Duty, on the other hand, has steadily grown every single year of its seven-year existence."
Call of Duty: Modern Warfare sold more than two million copies its first month in the US. With Modern Warfare multiplayer then solidly dominant, Modern Warfare 2 went on to sell 4.7 million copies in North America and the UK on day one. Then, Call of Duty: Black Ops sold 5.6 million copies day one across NA and the UK—and it's still going. Basically, each subsequent Call of Duty, explosively so since Modern Warfare, has continued to sell more and more.
"Guitar Hero," continued Hirshberg, "was a new genre which had incredible appeal, but which had not stood the test of time. Call of Duty exists in a genre--first person shooters--that has shown remarkable staying power and wide appeal over a period of decades. Plus, Call of Duty has inspired a massive, persistent, online community of players, making it perhaps the 'stickiest' game of all time."
Hirshberg is right. Since its emergence, first-person-shooters have proved the most reliable of genres. Even when the genre's in a rut, eventually someone comes along with something new, and games sporting notably remarkable multiplayer shifting the genre as a whole (see: Halo 2, Modern Warfare).
But nothing lasts forever. Here's how Hirshberg portrays Activision maintaining its hold:
"If you really step back and dispassionately look at any measurement—sales, player engagement, hours of online play, performance of DLC—you can absolutely conclude that the potential for this franchise has never been greater," he said. "In order to achieve this potential, we need to focus: on making games that constantly raise the quality bar; on staying ahead of the innovation curve; on surrounding the brand with a suite of services and an online community that makes our fans never want to leave. Entertainment franchises with staying power are rare. But Call of Duty shows all of the signs of being able to be one of them. It’s up to us."
Hirshberg's comments portray an Activision that believes it deserves more recognition for innovating.
"Activision doesn’t always seem to get the credit it deserves in terms of innovation in my opinion, but there is no short supply of it, even in our narrower slate," he noted, after listing several ways Activision intends to remain competitive, both with and without Call of Duty. "As I said, when you look at this list of projects and the innovations embedded within them, it is a pipeline any company would kill for."
Those other projects? Bungie's next franchise (of which nothing of note is mentioned in the memo), the secretive "Beachead" online service designed to extend Call of Duty's online presence even further, a free-to-play, microtransaction-based Call of Duty designed for China and extensions for Call of Duty that "are more complex and have more potential on their own than most stand alone console games."
Oh, and Spyro. (Hey, the Insomniac Games original was pretty good.)
Black Ops proved Infinity Ward's formula for success remains one that players are willing to pay for. Repeatedly. Electronic Arts has been extremely vocal about its desire to dethrone Activision's dominance, whether through a reboot of Medal of Honor or continued iteration on the Battlefield franchise. Battlefield 3 likely represents the company's best chance of, if nothing else, making a dent.
Activision has already said there will be a Call of Duty game released later this year. There was no specifics of the upcoming title featured in either memo.
"Call of Duty is one of the biggest entertainment franchises in the world," said Hirshberg. "We have assembled an unprecedented team of some of the finest development and business talent in the world to keep this game ahead of the curve."
Will the next game change the formula? Does it need to? Soon enough, we'll know.
Interesting... I think it will go on for a few more years.
People will have to get tired of FPS shooters soon, right?
maybe the first news article I've read throughout, you did it Mr. Klepeck.
CoD is a series that has lived and will only live on this (the 7th?) generation of consoles. Once the next round of consoles come out the focus will shift to another franchise I can guarantee that!
XD i can just imagine patrick slaving away at this article then the first comment by @fishstick is "Yup"
Hopefully the formula will change quite a bit. Its getting really stale tho i appriciate the RPG style format MW1 did bring to the table
Although you musnt equate game sales with how good the games actually are, more the relience on how gullible people will continue to lap up practically the exact same game every year with good marketing
This is EXACTLY what Giant Bomb needed. The right kind of person for this job, inside news, broken, and with commentary. Welcome to the site Patrick, looking forward to your work my man.
Really enjoyed this read - good to see these kind of articles popping around GB!
Wow. I knew Klepek was going to bring some great news coverage but I had no idea he'd do it on this scale. Good work.
Great article. I had no idea the jump in sales between the first Modern Warfare and the second was so huge.
What I find interesting is they point out COD4 sold around 2 million in the first month. I got the feeling that game got much more popular later on than most. When it came out the original Assassin's Creed was being released as well, and in my group of friends, I was the only one who bought COD4 on launch, everyone else bought AC. About 3 months later they all started talking about COD4 and they all owned it. By then I had moved on to different games so I never really paid attention but it seems like that game got much more popular a few months into 2008 than on launch.
"If you really step back and dispassionately look at any measurement—sales, player engagement, hours of online play, performance of DLC—you can absolutely conclude that the potential for this franchise has never been greater,"
Is it me, or does that quote seem like they're saying COD did the opposite of GH? So instead of a sudden boom, then slow decline, COD has had a steady growth and then will... INSTANTLY DIE?"This is a great question and one we have thought about a lot," wrote Hirshberg back in February. "But there are several key differences between the two franchises worth considering. Guitar Hero quickly reached incredible heights, but then began a steady decline. Call of Duty, on the other hand, has steadily grown every single year of its seven-year existence."
I'm so intrigued with the Call of Duty franchise. It's so fucking huge, and I often contemplate when it will come to the point that people just don't care anymore.
Moreover the question I often ask myself is "how many games do they have left before everyone starts to notice the decline?" In my opinion, they've got at least 3 left, maybe more before it all starts to go to shit. I honestly thought Black Ops would start the downward trend, but I just didn't realize how big the franchise really was until that game sold over 5 million in one day. They'll keep milking it until it dips below near or below a million sold -- you can bet on that.
Settle in folks, we've still got quite a bit of Call of Duty ahead of us.
He talks about "surrounding the brand with a suite of services and an online community that makes our fans never want to leave", but as an outsider I see a young mostly obnoxious player base with questionable loyalty, that's being bled dry with expensive DLC. If they built a community around map editing and modelling tools, then I could understand him, but in so far as I know, that's not part of the CoD package.
I just don't see what's attractive about CoD or its community.
Other genres have risen and then waned. FPSs aren't going to disappear, but I could see the market contracting and changing such that a CoD as we know it today would be a second-tier title.
" In other words, get ready for more shitty CoD games. "The games haven't been shitty thus far and seem to be increasing in their popularity with each iteration. That's the whole point of this article.
COD games have never innovated the single player experience....
Great read, and a lot of good points on Activison's part. They do have a huge game in a huge genre. This can only be a good thing for them. This won't be GH for that reason alone.
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