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Book of Demons is an isometric Action RPG paying the tribute to Diablo from 1996. The game recreates the mood and experience of old dungeon crawling while introducing some unique mechanics for modern players.
The game entered Early Access on July 28th, 2016.
Most important features to mention:
The game revolves around selecting a party of four in the town screen and then delving into a dungeon, of which there are five.
Highly armored adventurer focused on Artifact cards (passives). Able to both push enemies away with hammer swing or cluster them in one spot to throw bombs on their heads.
Powerful scholar focused on Spell cards (active mana usage). Able to rise a wall of ice, throw fireballs, teleport or summon meteors falling from the sky (or dungeon ceiling).
Mischieving thief using bow and arrows to stay at the distance from enemies. Theatricality and deception are her most powerful allies.
The town screen is the place where the player can interact with the townsfolk. The player can gossip with each character, but also every one of them has some special features. For instance, Sage can identify cards, tracks players Bestiary and allows to unlock new card slots.
Crosscut screen shows the player's current progress in the story, allowing him to create separate games using the Flexiscope system, entering the dungeons and picking up Quest challenges (main bosses).
The game is separated into three different environments, each of them ending with a big boss fight (called Quests). The three environments are:
For each run dungeons are generated randomly, so each run under the Cathedral will be different from the previous one.
The game features 68 different monsters, separated into seven families including: classical skeletons, mad goatmen, ice exploding ghosts, fire demons, spiders, poisonous zombies and stone gargoyles. Thousands of randomly generated mini-bosses (based on the basic monsters), each having a few different states to go through.
The ability to adjust cards matching the current enemies is crucial for successful play.
The in-game combat is based on a cards system, replacing inventory, passives and active skills. As of 09.27.2017, there are 32 cards available to each class, and 64 unique cards in-game total.
Cards are divided into 3 categories:
Each card can be upgraded up to 2 times, gaining better stats and new powers.
There are different variants of each card:
Minimum: