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Game » consists of 11 releases. Released Sep 13, 2016
While modern chemistry defines 118 atomic elements, video games more often deal with classical elements as described in ancient philosophy, mainly fire, water, earth, and air. In many games, each element is stronger against certain elements, but weaker against others.
An action that is sensitive to context. Like going up to an object and pushing a button, which would normally perform a different action, to interact with it.
Crafting allows players to create their own items with the correct ingredients. It is used mainly in MMOs and RPGs.
The head of a group of devout people who follow their crazy beliefs. Can often be dangerous.
Cults don't necessarily have to be evil or out to destroy the world, but in video games it's usually safe to assume so.
Any object or illusion used to draw an enemy's attention, in order to lure the enemy or distract from the user's activities elsewhere. Both players and enemies have been able to create decoys in many games.
Malevolent creatures that resemble babies for one reason or another. The ironic juxtaposition of innocence with evil, plus the player's natural reluctance to hurt a baby, makes them a popular trope in horror games.
Sometimes you want a challenge, sometimes you wanna coast.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
Voice actors don't always get an NPC to represent them. Sometimes voices have no visible speaker.
A type of affliction or injury that has caused severe damage to the character's appearance.
Duality discusses the conflict between two opposite forces and their struggle. Those two forces may also complement each other or are the two sides of a scale and must be balanced.
A grenade that is expected to explode but doesn't for some reason.
Any game that represents a society noticeably worse or less desirable compared to those in the present. This can relate to kinds of political and economic organisation, excessive human suffering, social problems caused by technology, or as a result of an apocalyptic event.
Ahh, eating... We can't live without it, and, apparently, neither can some characters. From snakes to dots, games have odd ways of dishing out their dishes.
Games that include a simulated economy which the player(s) can affect.
Electricity is commonly used as a damage-introducing element causing inanimate objects to become harmful (electrified water, floors, cables, etc). It can also refer to a power wielded by characters that generates sparks, is conductive to metal surfaces, forks or branches, and is often blue in color.
Water that has been exposed to electricity. Often functions as a puzzle the player must solve to proceed.
An Plasmid that appears both in Bioshock and Bioshock 2.
A puzzle where you have to use your surroundings, i.e. "environment" in order to progress.
A digital distribution platform operated by Epic Games.
EVE is effectively the mana of the BioShock universe. Injected via hypodermic needle, or gained via consumables, it is used to fuel plasmid powers when fighting in Rapture.
A concept that has been popularized since the days of the European colonial empires. The main bad guy is seemingly old, white, although not always human.
When will those crazy scientists learn? Be it killer robots, invasions from outer space, sentient computers or mutations; they always seem to have the habit of leaving a big mess behind for you to clean up.
An environmental hazard that can be exploited to inflict massive areal damage, exploding barrels are one of the most ubiquitous objects to be found in games. The most common methods of ignition include shooting and throwing. Exploding barrels are usually distinguished from the non-exploding kind by a conspicuous red tint.
Any seemingly dormant object that doesn't serve its intended purpose, as its primary function is to explode in your face.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
Either through a concealing helmet, keeping the whole game in first person, or using clever camera work, the player character is kept faceless throughout an entire game.
Advertisements sometimes appear in game as a spoof on real-life advertisements, or to further envelope the player in the video game world.
The last boss you face in a game, usually representing the final climax of the game.
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