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Game » consists of 3 releases. Released Aug 03, 1993
A characteristic many game characters share when their eyes emit a colored light instead of what a regular eye should look like. This is often evident in robots and characters possessed by some evil force.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
A heads-up display is a graphical overlay of vital information used in most modern games.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Games with characters known for wearing hoods over their heads, whether they be cloaked cultists, assassins, or just guys that keep their hoodies in the upright-and-locked position.
Hostages exist to be saved, guarded, and occasionally executed.
A concept in a game where the playable character can't run out of ammo, and doesn't need to pick up/buy ammo. In some cases, you still have to reload your weapon, but you will still have an endless amount of magazines.
A situation where the player-controlled character loses their life immediately. The quickness of that demise is often a stark departure from the balance of power, and sometimes the rules, established by the developers during the rest of the game.
A gameplay mechanic allowing players to store their items and freely carry them around.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A locked door blocks your way, but the key is in a locked chest, whose key is in another locked chest, whose key is in another locked chest...
Rather than utilitarian names like "Level 3" or "Warehouse", many games give each level a unique title that has some relevance to its content.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
This concept is for games in which at least one of the main characters is male.
Somebody wrote or drew a message on the wall, maybe it was in blood, maybe they had a marker handy; but now here you are, reading it.
An opponent that typically appears around the halfway point in a level. Mini-Bosses are more formidable than the average opponent, though normally not as tough as the end-level Boss.
Some creatures have three or more eyes and tend to be monstrous and frightening.
Platforms conveniently moving you towards your destination to allow the crossing of large expanses which would otherwise be impossible to cross.
Genetically evolved humans, animals or aliens.
Hot, high pressure gases released from the muzzle of a firearm when fired.
An optional boss is a boss whose defeat is not essential to the plot and can be avoided. In some cases, they are stronger than the game's final boss.
A narrative that takes an unexpected turn. Commonly, plot twists come in the form of revealing that the player character is not actually who they thought.
Power Ups can be used to give the controlling character, or any other character, temporary or permanent upgrades.
When you're able to push a block you know it's a videogame. Usually used to solve puzzles.
Puzzles may need to be solved before the player can progress to the next section of the game. Often it may not be clear to players exactly what the puzzle is, or whether the an in-game items needs to be attained before it is even possible to solve it.
Radiation is energy in the form of waves or moving subatomic particles emitted by an atom or other body. Radiation in videogames is typically represented as a field, inside of which units will take damage.
A red herring is a plot device used to mislead or distract someone from what's really going on in the story. It could be a false clue or over-emphasis of another character. Red herrings can add a surprise or make a challenge tougher.
A Secret area is a place hidden that few will find unless they know where to look.
Sometimes the creator's logo or name can be found in the product's game world.
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