Deconstructeam talks about reworking its brutally hard puzzle game to appeal to a larger audience...after it was released.

The most obvious development collaboration in the world has happened.

As competitive games become more popular, Chicago's Robert Morris University wants to attract the young talent dumping hundreds of hours into them.

This week, essays on the dangers of trying to capture a city without generalizing, the methods behind energy systems, and much more.
The brilliant viral teaser for Hideo Kojima's Silent Hills underscores a new trend of embracing high-end scares. But for how long?

Konami Europe accidentally spilled the beans a little bit early.

Phil Spencer makes it sound like Microsoft's simply getting the game first.
Walking Dead actor Norman Reedus will apparently star, as well.
Activision's new label will focus on reviving old franchises, incubating new ideas.

Crystal Dynamics, Eidos Interactive, and Microsoft have just partnered up.

DOOM's co-creator returning to the genre he helped popularize.

Life Is Strange episodically follows a woman discovering the ability to rewind time.

An incredible interview with the head of Crytek, a deconstruction of Sonic the Hedgehog, and much more.

Nintendo's rolling the dice with its Koei Tecmo collaboration, and it's actually influencing the next Zelda game.

Notably, a system to detect audio-based copyright infringement.

My entire world has been turned upside down by this revelation.

When friends I trusted started getting obsessed with a free-to-play game about celebrity, I had to find out why.

The amount of games actually coming out this fall continues to thin.

The survival horror classic is being tweaked for early 2015.

Writers trying to explain the success of League of Legends and Minecraft lead the charge in this week's collection.
The player who achieved victory with a PlayStation 1 controller talks about family expectations, mental preparation, and more.
The game's publisher has rescued Homefront: The Revolution from the troubled studio.

But that doesn't mean it's becoming less important. If anything, the opposite might be true.

The company determined EA's offering "does not bring the kind of value PlayStation customers have come to expect." Ouch.
While making The Room, Fireproof learned how toxic the mobile world has become. Porting the game to PC gave it a chance to look back on that journey, and it's not pretty.