
This week, we have people trying to explain the rise of Euro Truck Simulator, the failings of Destiny's storytelling, and much more.
It took more than 10 hours and 1,600 deaths for Primeguard to take down Bungie's Vault of Glass challenge. Here's how they did it.

2K cites additional development time needed for Xbox One and PlayStation 4.

This week, we have stories of perseverance, moving on, and reflections on the loud discussion from the last few weeks.

The companies have brokered a massive deal for $2.5 billion.

As ingrained multiplayer becomes more prominent, perhaps games should start being more honest about it.

The game has found its way into the hands of some players a few days early.

Fragments of Him takes place during the emotionally awkward phase of losing someone, long before we've actually moved on.
Ubisoft has given Nintendo's version of the game a November 18 release date.

The creators of Minecraft might be handing the keys to Microsoft.
There's also a watch thing that will probably have games for it eventually, too.

Rocksteady is being given plenty of time to prepare its farewell.

The return of Breaking Madden means that everything is okay again.

A familiar four-armed combatant is coming along for the ride, too.

Virtual reality moves into the realm of mobile, as more companies get in on the action.
There are some new buttons on this thing, too.

One can only assume it needs more time to polish up a few more trailers.

Super Time Force might have just been released, but hey, why not?
Microsoft to begin shipping standalone Kinects on October 7.
Two downloadable add-ons are being prepared, one of which won't arrive until May 2015!

As part of a recent show I curated in Chicago, Iron Galaxy's Dave Lang shared a story from his many years in game development.

Previous rumors had pegged Google as Twitch's new home, but apparently that's not to be.

Someone got their hands on an early copy of the 3DS version, and has started uploading videos of a decidedly low quality.
It's a new week. PAX is almost here. Before we get there, some ruminations on the term "gamer," a new take on what's wrong with mobile, and much more.

They may not make games like this anymore, but maybe they should. Larian's latest CRPG is a deeply satisfying turn-based adventure that rewards players with patience.