While making The Room, Fireproof learned how toxic the mobile world has become. Porting the game to PC gave it a chance to look back on that journey, and it's not pretty.
EA Access includes a back catalog of EA games, discounts, and the ability to play games early.
Now, if only we could convince Sony to do something for Journey...

Remember when I said last week would be the only time Kim Kardashian showed up on Giant Bomb? I lied.

The company will dish out $15 million in freebies, but it's first-come, first-serve.

Electronic Arts shuffling some of its biggest releases in the next six months ahead of the fall madness.

A good reminder how much games can change from start to finish, even in 1986.

Even crazier, the world record that Cosmo Wright surpassed was his own world record from a little while back.

Perhaps the first and last time Kim Kardashian will receive such prominent placement on Giant Bomb.

Right now, it's a change rolling out in Europe, but we can only hope it makes the leap overseas.
Xbox Entertainment Studios, meant to drive original content to Xbox Live, is already dead.

Watch Dogs didn't leave much of an impression during my 20 hours with it, but I can't stop thinking about the game's final choice.

Once a gaming juggernaut, Atari drifts into the future without an identity. Frédéric Chesnais is trying to help the company find one.
It's just a mountain. Or is it? Welcome to an existential nightmare, one that doesn't gain much clarity from Mountain's own creator.

Speedrunners continue to find new ways to shave precious seconds off the race to Olmec. All hail the teleporter!

As this feature shuffles over to Monday morning, let's reflect on last week's news experiments before a bunch of really thoughtful pieces take over.

Most pre-order DLC has been garbage, but Alien: Isolation's reunites the cast of Ridley Scott's Alien. Shouldn't fans be happy with that?

It's another "console" exclusive that's not really exclusive at all. Hooray!

A lesson in pulling the trigger on a news story.

In the case of Skullgirls, it's a humanizing conversation about game development that we could all probably take a lesson from.

I barely understand DOTA 2, which is why I'm glad commenting for newcomers exists.
The former Gears of War designer is partnering with F2P behemoth Nexon on its first game.

There are still designers happily working in John Carmack's DOOM engine. Sam Prebble, developer of the ambitious and impressive Total Chaos, is one of them.

It might be the first week of summer, but there's still plenty of time to sit around with a pot of coffee and read, right?