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Auto-aiming (or Auto-targeting) allows for a character to attack or interact with an object or enemy that's very near to the player or within their field of vision.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
When blood will splash textures on walls or floors and even roofs.
Video game controversy revolves mostly around the psychological effects that games with graphic violence or sexual content in them can have on players. Other sources of controversy can range from racism, sexism, politics, or religion.
Counter-terrorists fight terrorists wherever they are found. These professional soldiers are highly disciplined and skilled in their profession.
Games involving characters that round up local hoodlums for the good of the community.
Crowd control is the art of whittling down large groups of attacking enemies via the constant reassessment of the greatest threat to the player; achieved by constant player movement, and adjusting the aim to the closest threat, then quickly moving on to the next greatest threat, and so forth.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
A gameplay mode that pits two or more players in a fight to the death. John Romero is credited with coining the multiplayer term "deathmatch."
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
The Federal Security Service is the singular security force of Russia.
Law is a rule or a system of rules, usually enforced through a set of institutions, applied to govern a group.
The act of breaking the law.
A motorcycle gang in Liberty City. They are the rivals of the Angels of Death.
Criminals banded together with a common goal in mind. Can range from a band of thugs to the Mafia.
Persistent bullet holes allows players to shoot holes into walls without them disappearing right away. This feature added realism to first person shooters, as well as the ability to draw smiley faces.
Police are paid protectors who enforce the law through legal use of force. They are supposed to help ensure public safety and social order. Their motto is to protect and to serve.
Being able to fire bullets in quick succession. In earlier video games, often acquired as a power-up.
Roadblocks are used to prevent the transit in that road. They're used in videogames either to prevent the player to go in that direction or as a challenge the player must overcome.
A term used to describe the flow of action in a typical action game, where the pace is pre-defined to feature fast action and require quick reflexes. As the name suggests, these are games where the player character can run and shoot at the same time.
A large mass of people. This is most commonly seen in sports games where the crowd consists of a large amount of spectators.
You work with a small team of AI or human squad members (usually with a total squad size of 4) to complete objectives.
A Multiplayer game mode where two or more teams fight against each other to the death. The team with the most kills wins.
Terrorists can be found terrorizing people all over the world of video games. While there is no consensus on how to define the term "terrorism", terrorists are generally considered to be people who express their ideals through violence.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
A motorcycle gang in Liberty City. They tend to ride sports bikes.
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