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    Armored Core

    Game » consists of 3 releases. Released Oct 31, 1997

    The first game in the Armored Core series, Armored Core is a third-person action game based around mecha. It has a strong focus on mech building and customization.

    Short summary describing this game.

    Armored Core last edited by Bowl-of-Lentils on 06/13/18 06:35AM View full history

    Overview

    Armored Core is set in a future where a war known as the Great Destruction has devastated Earth and killed the majority of humanity. Due to the uninhabitable conditions of the surface of Earth, the survivors of the Great Destruction were forced into living underground for a period of fifty years. During the fifty year period a number of corporations came to power and the two largest of these corporations were Chrome and Murakumo Millennium who were locked in a constant power struggle, much to the detriment of the rest of humanity. A group of mercenaries known as The Ravens were able to take advantage of the opportunities presented by the power struggle and used it to their advantage. The player takes on the role of a Raven pilot of an armored core, a type of giant mech and acts as a gun for hire for various corporations and groups.

    Throughout the game the player has a choice of which missions he or she chooses to accept and based on which missions he or she accepts the story will progress differently. Players are also ranked based on their relative success in each mission and can check the results of each mission via their mail. The player can buy interchangeable parts for their armored cores and due to the differing nature of the various situations players are placed in success often relies on building and choosing the right armored cores for the right missions.

    Background

    Chrome

    Chrome is a megacorporation based out of Isaac City, one of the underground human settlements, and is one of the two corporations that will provide missions for the player. They have a partnership with Chemical-Dyne Co. and exert every inch of power and control that they have over Isaac City. Ultimately, in the end game, Chrome takes desperate measures to maintain control but falls apart, along with its rival Murakumo

    Murakumo Millennium

    Murakumo Millennium is a megacorporation known for the manufacturing of AC parts and technological advances, specifically the Human PLUS Project. They are actively against Chrome’s exertion of power over Isaac City and see it as their biggest rival. However, Murakumo falls apart as a company, alongside Chrome during the endgame.

    The Ravens’ Nest

    The Ravens’ Nest is a mediation group that serves as a sanctuary for Ravens, mercenaries that will take on any mission provided by the warring corporations. The Nest is absolutely neutral in all affairs, not interfering with which job a Raven chooses, and what a Raven is allowed to do, including cooperating with or killing other Ravens. Supplies and repair for ACs are provided by the Nest, as well as messages and contracts forwarded by the Nest’s sole operator, “R.”

    The Great Destruction

    The Great Destruction was a catastrophic event in human history that drove mankind underground after thirty years of war left the surface inhospitable. This migration to the underground cities took place 50 years before the events of the game, and now the corporations have succeeded the government in power, and war is raged underground (and above) between Chrome and Murakumo Millenium.

    Gameplay

    Gameplay in Armored Core revolves around customizing your AC and using it during missions provided to you by the Nest. You are provided multiple missions at a time and can choose to accomplish them in whichever order you prefer. While there is a compensation with each mission, for every Armor Point you lose or ammunition you spend during a mission, the pay will be deducted to cover the cost of AC repairs and ammo refills. Using energy weapons instead of solid rounds can reduce the cost needed to restore the AC after a mission. Sometimes a mission can result in the player losing more money than they do earn, and can even go into debt. While in debt, the player cannot buy or sell any parts in the shop until the balance is out of the red.

    If the player reaches 50000C in debt, the game will play a cutscene from the player's perspective showing that he is about to undergo a Human PLUS procedure. After this cutscene, the game starts from the beginning, but with the player's AC parts and credits carried over as well as a boost in abilities. This can be done multiple times, and for various bonuses, including twice as much energy, the ability to shoot beams from the laser blade with the proper button press, and the ability to use back cannon parts without the need to be stationary.

    Story

    Story is extremely thin and loose in the game. The game starts with the main character completing a two minute test to become a Raven and join the Ravens’ Nest. After doing this, the Raven pursues missions offered by either Chrome or Murakumo Millennium. Whichever missions are chosen leads down different paths, working for one corporation while taking down the other.

    However, after taking down one of the corporations, the other one declines as well, and the concern arises that there will be little need for Ravens anymore now that the conflict has been resolved. That is not the case, as the Raven is called to one final mission to clear out “floating mines” but it turns out to be a trap. The Raven faces against the top ranked AC Nine-Ball twice, and then finds and destroys an AI computer revealed to be the Ravens’ Nest operator “R.” As the AI is about to die, it questions the Raven about whether his decision will prove to be the right one, if destroying order led by “R” is the right choice for humanity. An explosion is seen on the surface, and the effects of the Raven’s decision can be easily guessed based on the events of its sequels.

    Parts

    There are over 130 parts in Armored Core. Most of these are available in the shop right from the beginning, but other conditions must be met for certain parts to be available. They must be either found during missions, completing a certain number of missions, or receiving them as a reward rather than regular money.

    Heads

    Heads provide radar and sensor functions to the AC, some features including noise cancellation or bio sensors for specific bio organisms. The AC's computer voice is also determined by the type of head chosen. When beginning a new game, the player's AC has the HD-GRY-NX as their starting head

    No Caption Provided
    HD-01-SRVT

    • Part Type: Head
    • Price: 26500
    • Weight: 122
    • Energy Drain: 350
    • Armor Points: 816
    • Def Shell: 154
    Head unit with built-in bio sensor

    • Def Energy: 149
    • Computer Type: Detailed
    • Map Type: Area Memory
    • Noise Canceler: None
    • Bio Sensor: Provided
    • Radar Function: None
    No Caption Provided
    HD-2002

    • Part Type: Head
    • Price: 29000
    • Weight: 156
    • Energy Drain: 457
    • Armor Points: 787
    • Def Shell: 140
    • Def Energy: 154
    Head unit equipped with radar function

    • Computer Type: Standard
    • Map Type: Area Memory
    • Noise Canceler: None
    • Bio Sensor: None
    • Radar Function: Provided
    • Radar Range: 6000
    • Radar Type: Standard
    No Caption Provided
    HD-X1487

    • Part Type: Head
    • Price: 19000
    • Weight: 166
    • Energy Drain: 420
    • Armor Points: 975
    • Def Shell: 160
    Full range of sensors but without the auto-map function

    • Def Energy: 185
    • Computer Type: Rough
    • Map Type: No Memory
    • Noise Canceler: Provided
    • Bio Sensor: Provided
    • Radar Function: None
    No Caption Provided
    HD-REDEYE

    • Part Type: Head
    • Price: 41000
    • Weight: 146
    • Energy Drain: 538
    • Armor Points: 840
    • Def Shell: 148
    • Def Energy: 151
    Equipped with radar and an enhanced auto-map function

    • Computer Type: Detailed
    • Map Type: Area & Place Name
    • Noise Canceler: None
    • Bio Sensor: None
    • Radar Function: Provided
    • Radar Range: 5980
    • Radar Type: Standard
    No Caption Provided
    HD-D-9066

    Part Type: Head
    Price: 43200
    Weight: 138
    Energy Drain: 657
    Armor Points: 885
    Def Shell: 165
    Def Energy: 232
    Full range of options and good EG shields

    Computer Type: Standard
    Map Type: Area Memory
    Noise Canceler: None
    Bio Sensor: Provided
    Radar Function: Provided
    Radar Range: 6120
    Radar Type: Standard
    No Caption Provided
    HD-GRY-NX

    • Part Type: Head
    • Price: 14700
    • Weight: 232
    • Energy Drain: 218
    • Armor Points: 1004
    • Def Shell: 194
    Economy unit with good shields but no optional equipment

    • Def Energy: 134
    • Computer Type: Rough
    • Map Type: No Memory
    • Noise Canceler: None
    • Bio Sensor: None
    • Radar Function: None
    No Caption Provided
    HD-06-RADAR

    • Part Type: Head
    • Price: 51800
    • Weight: 145
    • Energy Drain: 875
    • Armor Points: 741
    • Def Shell: 109
    • Def Energy: 194
    Equipped with wide-area radar and various options

    • Computer Type: Standard
    • Map Type: Area & Place Name
    • Noise Canceler: Provided
    • Bio Sensor: None
    • Radar Function: Provided
    • Radar Range: 8120
    • Radar Type: Standard
    No Caption Provided
    HD-ONE

    • Part Type: Head
    • Price: 68100
    • Weight: 161
    • Energy Drain: 304
    • Armor Points: 800
    • Def Shell: 132
    • Def Energy: 129
    Full equipped with wide-area radar and all options

    • Computer Type: Detailed
    • Map Type: Area Memory
    • Noise Canceler: Provided
    • Bio Sensor: Provided
    • Radar Function: Provided
    • Radar Range: 7980
    • Radar Type: Standard
    No Caption Provided
    HD-08-DISH

    • Part Type: Head
    • Price: 33200
    • Weight: 133
    • Energy Drain: 716
    • Armor Points 870
    • Def Shell: 205
    Equipped with an enhanced auto-map function

    • Def Energy: 162
    • Computer Type: Standard
    • Map Type: Area & Place Name
    • Noise Canceler: None
    • Bio Sensor: None
    • Radar Function: None
    No Caption Provided
    HD-ZERO

    • Part Type: Head
    • Price: 22500
    • Weight: 185
    • Energy Drain: 431
    • Armor Points: 925
    • Def Shell: 221
    • Def Energy: 149
    Head unit equipped with radar function

    • Computer Type: Rough
    • Map Type: No Memory
    • Noise Canceler: None
    • Bio Sensor: None
    • Radar Function: Provided
    • Radar Range: 6300
    • Radar Type: Standard

    Cores

    Cores are a very integral part of the AC. There are only three cores to choose from, ranging from heavy to light armor, as well as the number of optional parts that can be equipped. When beginning a new game, the player's AC has the XCA-00 as their starting core.

    No Caption Provided
    XCA-00

    • Part Type: Core
    • Price: 61500
    • Weight: 1103
    • Energy Drain: 1046
    • Armor Points: 2710
    • Def Shell: 530
    Standard core unit with average performance overall

    • Def Energy: 505
    • Maximum Weight: 2770
    • Anti-Missile-Response: 48
    • Anti-Missile-Angle: 48
    • Extension Slots: 8
    No Caption Provided
    XCL-01

    • Part Type: Core
    • Price: 88000
    • Weight: 885
    • Energy Drain: 1380
    • Armor Points: 2380
    • Def Shell: 492
    Electronic warfare core with many slots for special equipment

    • Def Energy: 610
    • Maximum Weight: 2450
    • Anti-Missile-Response: 48
    • Anti-Missile-Angle: 64
    • Extension Slots: 16
    No Caption Provided
    XCH-01

    • Part Type: Core
    • Price: 72000
    • Weight: 1384
    • Energy Drain: 873
    • Armor Points: 3015
    • Def Shell: 615
    Heavyweight core with an excellent shoulder load and heavy armor

    • Def Energy: 543
    • Maximum Weight: 3600
    • Anti-Missile-Response: 48
    • Anti-Missile-Angle: 32
    • Extension Slots: 12

    Arms

    Arms are divided into two categories. Normal arms allow you to wield a right arm weapon and equip a laser blade on the left arm. Weapon arms are weapons themselves and cannot hold any additional fire arms. When beginning a new game, the player's AC has the AN-201 as their starting arms.

    No Caption Provided
    AN-101

    • Part Type: Arms
    • Price: 19000
    • Weight: 1228
    • Energy Drain: 1006
    Normal arm units with average performance

    • Armor Points: 1670
    • Def Shell: 384
    • Def Energy: 374
    No Caption Provided
    AN-201

    Part Type: Arms
    Price: 15300
    Weight: 1054
    Energy Drain: 877
    Low energy consumption version of the AN-101

    • Armor Points: 1635
    • Def Shell: 352
    • Def Energy: 334
    No Caption Provided
    AN-K1

    • Part Type: Arms
    • Price: 49000
    • Weight: 905
    • Energy Drain: 930
    Reduced-weight arm units with full AP and shields

    • Armor Points: 1790
    • Def Shell: 339
    • Def Energy: 402
    No Caption Provided
    AN-D-7001

    • Part Type: Arms
    • Price: 23000
    • Weight: 1445
    • Energy Drain: 1512
    Average arm units with enhanced performance

    • Armor Points: 1743
    • Def Shell: 306
    • Def Energy: 453
    No Caption Provided
    AN-3001

    • Part Type: Arms
    • Price: 39500
    • Weight: 1612
    • Energy Drain: 1258
    Middleweight arms with maximum energy shielding

    • Armor Points: 1935
    • Def Shell: 487
    • Def Energy: 353
    No Caption Provided
    ANKS-1A46J

    • Part Type: Arms
    • Price: 42100
    • Weight: 2120
    • Energy Drain: 1415
    Offers the maximum AP but interferes with some parts

    • Armor Points: 1990
    • Def Shell: 679
    • Def Energy: 496
    No Caption Provided
    AN-863-B

    • Part Type: Arms
    • Price: 34000
    • Weight: 1726
    • Energy Drain: 1394
    Weight is increased for added durability

    • Armor Points: 1880
    • Def Shell: 517
    • Def Energy: 406
    No Caption Provided
    AN-25

    Part Type: Arms
    Price: 28400
    Weight: 853
    Energy Drain: 682
    Lightweight type arm units with better performance

    Armor Points: 1826
    Def Shell: 344
    Def Energy: 284
    No Caption Provided
    AW-MG25/2

    • Part Type: Arms
    • Type: Machine Gun
    • Price: 54500
    • Weight: 1193
    • Energy Drain: 78
    • Armor Points: 812
    • Def Shell: 0
    • Def Energy: 0
    Can strafe with 4 rifles at once

    • Weapon Lock: Special
    • Attack Power: 158
    • Number of Ammo: 400
    • Ammo Type: Solid
    • Ammo Price: 33
    • Range: 8800
    • Maximum Lock: 1
    • Reload Time: 2
    No Caption Provided
    AW-GT20000

    • Part Type: Arms
    • Type: Gatling Gun
    • Price: 48600
    • Weight: 1415
    • Energy Drain: 92
    • Armor Points: 1132
    • Def Shell: 0
    • Def Energy: 0
    Dual gatling guns can concentrate high-speed rounds at a single point

    • Weapon Lock: Special
    • Attack Power: 305
    • Number of Ammo: 300
    • Ammo Type: Solid
    • Ammo Price: 62
    • Range: 7800
    • Maximum Lock: 1
    • Reload Time: 2
    No Caption Provided
    AW-RF105

    • Part Type: Arms
    • Type: Cannon
    • Price: 77600
    • Weight: 1530
    • Energy Drain: 106
    • Armor Points: 1280
    • Def Shell: 0
    • Def Energy: 0
    2 cannons with incredible fire power

    • Weapon Lock: Narrow & Deep
    • Attack Power: 1530
    • Number of Ammo: 100
    • Ammo Type: Solid
    • Ammo Price: 220
    • Range: 9300
    • Maximum Lock: 1
    • Reload Time: 15
    No Caption Provided
    AW-30/3

    • Part Type: Arms
    • Type: Dual Missile
    • Price: 56400
    • Weight: 480
    • Energy Drain: 377
    • Armor Points: 688
    • Def Shell: 0
    • Def Energy: 0
    Fires 2 rounds of 3 small missiles for a total of 6 missiles

    • Weapon Lock: Standard
    • Attack Power: 830
    • Number of Ammo: 80
    • Ammo Type: Solid
    • Ammo Price: 130
    • Range: 9000
    • Maximum Lock: 3
    • Reload Time: 10
    No Caption Provided
    AW-RF120

    • Part Type: Arms
    • Type: Cannon
    • Price: 67200
    • Weight: 1827
    • Energy Drain: 137
    • Armor Points: 1420
    • Def Shell: 0
    • Def Energy: 0
    Enhanced dual cannons. Somewhat fewer shots

    • Weapon Lock: Narrow & Deep
    • Attack Power: 2120
    • Number of Ammo: 50
    • Ammo Type: Solid
    • Ammo Price: 300
    • Range: 9800
    • Maximum Lock: 1
    • Reload Time: 18
    No Caption Provided
    AW-S60/2

    • Part Type: Arms
    • Type: Dual Missile
    • Price: 66600
    • Weight: 762
    • Energy Drain: 420
    • Armor Points: 725
    • Def Shell: 0
    • Def Energy: 0
    Fires 2 rounds of 2 missiles at once for extra shots

    • Weapon Lock: Standard
    • Attack Power: 830
    • Number of Ammo: 120
    • Ammo Type: Solid
    • Ammo Price: 130
    • Range: 9000
    • Maximum Lock: 2
    • Reload Time: 10
    No Caption Provided
    AW-XC5500

    • Part Type: Arms
    • Type: Plasma Cannon
    • Price: 83600
    • Weight: 1688
    • Energy Drain: 547
    • Armor Points: 875
    • Def Shell: 0
    • Def Armor: 0
    Energy weapon. Fires twin bursts of light

    • Weapon Lock: Narrow & Deep
    • Attack Power: 1241
    • Number of Ammo: 70
    • Ammo Type: Energy
    • Ammo Price: 0
    • Range: 12000
    • Maximum Lock: 1
    • Reload Time: 7
    No Caption Provided
    AW-XC65

    • Part Type: Arms
    • Type: Laser Cannon
    • Price: 98500
    • Weight: 1905
    • Energy Drain: 625
    • Armor Points: 792
    • Def Shell: 0
    • Def Energy: 0
    Energy Weapon. Fires two beams.

    • Weapon Lock: Narrow & Deep
    • Attack Power: 2322
    • Number of Ammo: 40
    • Ammo Type: Energy
    • Ammo Price: 0
    • Range: 8300
    • Maximum Lock: 1
    • Reload Time: 10

    Legs

    Legs provide support for the AC and come in four different forms. Humanoid legs are humanoid looking in shape. Reverse joint legs can move faster and jump easily, but cannot carry as much. Four legged parts move about twice as fast as humanoid legs and can allow the AC to fire back cannons without being stationary. Caterpillar legs are tank treads that move very slowly but provide the most defense, and can also allow the AC to fire back cannons without being stationary. When beginning a new game, the player's AC has the LN-1001-PX-0 as their starting legs

    No Caption Provided
    LN-1001

    • Part Type: Legs
    • Type: Humanoid Legs
    • Price: 28500
    • Weight: 1966
    • Energy Drain: 1725
    • Armor Points: 3235
    Balanced, standard humanoid legs

    • Def Shell: 556
    • Def Energy: 531
    • Maximum Weight: 4470
    • Speed: 277
    • Stability: 1018
    • Jump Function: Provided
    No Caption Provided
    LN-SSVT

    • Part Type: Legs
    • Type: Humanoid Legs
    • Price: 44000
    • Weight: 1528
    • Energy Drain: 2338
    • Armor Points: 2795
    Light, fast humanoid legs but with low load capacity and AP

    • Def Shell: 482
    • Def Energy: 507
    • Maximum Weight: 3560
    • Speed: 445
    • Stability: 596
    • Jump Function: Provided
    No Caption Provided
    LN-3001

    • Part Type: Legs
    • Type: Humanoid Legs
    • Price: 52200
    • Weight: 3137
    • Energy Drain: 2206
    • Armor Points: 3703
    Heavily armored humanoid legs with a high load capacity. Poor speed

    • Def Shell: 870
    • Def Energy: 594
    • Maximum Weight: 6600
    • Speed: 153
    • Stability: 2518
    • Jump Function: Provided
    No Caption Provided
    LN-1001-PX-0

    • Part Type: Legs
    • Type: Humanoid Legs
    • Price: 25000
    • Weight: 1892
    • Energy Drain: 1844
    • Armor Points: 3035
    Balanced humanoid legs for combat on all terrain

    • Def Shell: 528
    • Def Energy: 508
    • Maximum Weight: 4100
    • Speed: 280
    • Stability: 904
    • Jump Function: Provided
    No Caption Provided
    LN-501

    • Part Type: Legs
    • Type: Humanoid Legs
    • Price: 71800
    • Weight: 1675
    • Energy Drain: 2910
    • Armor Points: 2947
    Has the shield performance and load capacity of a middleweight

    • Def Shell: 508
    • Def Energy: 535
    • Maximum Weight: 3990
    • Speed: 451
    • Stability: 854
    • Jump Function: Provided
    No Caption Provided
    LN-SSVR

    • Part Type: Legs
    • Type: Humanoid Legs
    • Price: 32400
    • Weight: 2750
    • Energy Drain: 2013
    • Armor Points: 3606
    Lightest of the heavily armored humanoid legs

    • Def Shell: 805
    • Def Energy: 532
    • Maximum Weight: 5400
    • Speed: 148
    • Stability: 2150
    • Jump Function: Provided
    No Caption Provided
    LN-1001B

    • Part Type: Legs
    • Type: Humanoid Legs
    • Price: 45200
    • Weight: 2305
    • Energy Drain: 1889
    • Armor Points: 3383
    Enhanced version of the LN-1001

    • Def Shell: 585
    • Def Energy: 543
    • Maximum Weight: 4630
    • Speed: 272
    • Stability: 1320
    • Jump Function: Provided
    No Caption Provided
    LN-3001C

    • Part Type: Legs
    • Type: Humanoid Legs
    • Price: 64100
    • Weight: 3528
    • Energy Drain: 2418
    • Armor Points: 3977
    Best AP and shields among the humanoid legs

    • Def Shell: 889
    • Def Energy: 602
    • Maximum Weight: 7100
    • Speed: 151
    • Stability: 2977
    • Jump Function: Provided
    No Caption Provided
    LN-502

    • Part Type: Legs
    • Type: Humanoid Legs
    • Price: 35800
    • Weight: 1790
    • Energy Drain: 2466
    • Armor Points: 3343
    This middleweight has reduced weight without sacrificing performance

    • Def Shell: 538
    • Def Energy: 592
    • Maximum Weight: 3800
    • Speed: 275
    • Stability: 843
    • Jump Function: Provided
    No Caption Provided
    LN-D-8000R

    • Part Type: Legs
    • Type: Humanoid Legs
    • Price: 49000
    • Weight: 2426
    • Energy Drain: 2350
    • Armor Points: 3532
    Humanoid legs with special anti-energy armor

    • Def Shell: 510
    • Def Energy: 656
    • Maximum Weight: 4720
    • Speed: 269
    • Stability: 1200
    • Jump Function: Provided
    No Caption Provided
    LNKS-1B46J

    • Part Type: Legs
    • Type: Humanoid Legs
    • Price: 48000
    • Weight: 3065
    • Energy Drain: 2304
    • Armor Points: 3788
    Shock absorbing structure reduces recoil from shell hits

    • Def Shell: 822
    • Def Energy: 618
    • Maximum Weight: 6100
    • Speed: 146
    • Stability: 3802
    • Jump Function: Provided
    No Caption Provided
    LB-4400

    • Part Type: Legs
    • Type: Reverse Joint
    • Price: 17300
    • Weight: 2520
    • Energy Drain: 1400
    • Armor Points: 3560
    Standard reverse joint type. Good maneuverability and inexpensive

    • Def Shell: 617
    • Def Energy: 451
    • Maximum Weight: 4020
    • Speed: 294
    • Stability: 2084
    • Jump Function: Provided
    No Caption Provided
    LB-4401

    • Part Type: Legs
    • Type: Reverse Joint
    • Price: 31800
    • Weight: 2910
    • Energy Drain: 1456
    • Armor Points: 3810
    Best overall performance of the reverse joint types

    • Def Shell: 672
    • Def Energy: 468
    • Maximum Weight: 4510
    • Speed: 287
    • Stability: 2713
    • Jump Function: Provided
    No Caption Provided
    LB-4303

    • Part Type: Legs
    • Type: Reverse Joint
    • Price: 24000
    • Weight: 2647
    • Energy Drain: 1585
    • Armor Points: 3575
    Increased ground contact area for enhanced shock absorbing capacity

    • Def Shell: 643
    • Def Energy: 488
    • Maximum Weight: 4180
    • Speed: 291
    • Stability: 2505
    • Jump Function: Provided
    No Caption Provided
    LB-1000-P

    • Part Type: Legs
    • Type: Reverse Joint
    • Price: 20500
    • Weight: 2095
    • Energy Drain: 1228
    • Armor Points: 3514
    Phenomenal maneuverability but low load carrying capacity

    • Def Shell: 609
    • Def energy: 444
    • Maximum Weight: 3775
    • Speed: 286
    • Stability: 2310
    • Jump Function: Provided
    No Caption Provided
    LBKS-2B45A

    • Part Type: Legs
    • Type: Reverse Joint
    • Price: 27000
    • Weight: 2480
    • Energy Drain: 1703
    • Armor Points: 3731
    Deluxe type with enhanced shielding against energy weapons

    • Def Shell: 584
    • Def Energy: 515
    • Maximum Weight: 3990
    • Speed: 299
    • Stability: 1985
    • Jump Function: Provided
    No Caption Provided
    LF-205-SF

    • Part Type: Legs
    • Type: Four Legs Type
    • Price: 42600
    • Weight: 2137
    • Energy Drain: 2810
    • Armor Points: 2841
    Standard four-leg type. Top-class maneuverability

    • Def Shell: 446
    • Def Energy: 654
    • Maximum Weight: 3450
    • Speed: 483
    • Stability: 580
    • Jump Function: Provided
    No Caption Provided
    LFH-X3

    • Part Type: Legs
    • Type: Four Legs Type
    • Price: 56000
    • Weight: 2400
    • Energy Drain: 2988
    • Armor Points: 3100
    Energy gage recovers quickly when halted

    • Def Shell: 468
    • Def Energy: 610
    • Maximum Weight: 3810
    • Speed: 421
    • Stability: 710
    • Jump Function: Provided
    No Caption Provided
    LF-DEX-1

    • Part Type: Legs
    • Type: Four Legs Type
    • Price: 69000
    • Weight: 2650
    • Energy Drain: 4016
    • Armor Points: 3179
    Increased load carrying capacity requires vast amounts of power

    • Def Shell: 557
    • Def Energy: 553
    • Maximum Weight: 4450
    • Speed: 360
    • Stability: 820
    • Jump Function: Provided
    No Caption Provided
    LFH-X5X

    • Part Type: Legs
    • Type: Four Legs Type
    • Price: 82000
    • Weight: 2880
    • Energy Drain: 3584
    • Armor Points: 3328
    LFH-X5X

    • Def Shell: 497
    • Def Energy: 700
    • Maximum Weight: 5000
    • Speed: 442
    • Stability: 1110
    • Jump Function: Provided
    No Caption Provided
    LC-MOS18

    • Part Type: Legs
    • Type: Caterpillar
    • Price: 16000
    • Weight: 4182
    • Energy Drain: 978
    • Armor Points: 3928
    Maximum load carrying capacity but poor speed and weight

    • Def Shell: 858
    • Def Energy: 572
    • Maximum Weight: 8000
    • Speed: 105
    • Stability: 4245
    • Jump Function: None
    No Caption Provided
    LC-UKI60

    • Part Type: Legs
    • Type: Caterpillar
    • Price: 25500
    • Weight: 3860
    • Energy Drain: 1104
    • Armor Points: 3822
    Economy wheeled truck type with finely adjusted performance

    • Def Shell: 812
    • Def Energy: 589
    • Maximum Weight: 6950
    • Speed: 138
    • Stability: 3710
    • Jump Function: None
    No Caption Provided
    LC-HTP-AAA

    • Part Type: Legs
    • Type: Caterpillar
    • Price: 38500
    • Weight: 2915
    • Energy Drain: 2877
    • Armor Points: 3688
    Has performance near that of a four-legged type

    • Def Shell: 728
    • Def Energy: 694
    • Maximum Weight: 4130
    • Speed: 250
    • Stability: 630
    • Jump Function: Provided
    No Caption Provided
    LC-MOS4545

    • Part Type: Legs
    • Type: Caterpillar
    • Price: 59000
    • Weight: 3610
    • Energy Drain: 2609
    • Armor Points: 3990
    A dreadfully durable monster machine

    • Def Shell: 905
    • Def Energy: 753
    • Maximum Weight: 7400
    • Speed: 211
    • Stability: 5101
    • Jump Function: None

    Generators

    Generators provide power to your AC. Depending on the generator you have your AC can boost longer and the red zone on the energy meter will be smaller. When beginning a new game, the player's AC has the GPS-VVA as their starting generator.

    No Caption Provided
    GPS-VVA

    • Part Type: Generator
    • Price: 19500
    • Weight: 308
    Low in both power and capacity. Wide red zone

    • Energy Output: 4728
    • Maximum Charge: 28000
    • Redzone: 7800
    No Caption Provided
    GPS-V6

    • Part Type: Generator
    • Price: 32000
    • Weight: 363
    Load increased to nearly twice that of the GPS-VVA

    • Energy Output: 4728
    • Maximum Charge: 43000
    • Redzone: 5000
    No Caption Provided
    GRD-RX5

    • Part Type: Generator
    • Price: 23300
    • Weight: 225
    Balanced-performance generator

    • Energy Output: 5300
    • Maximum Charge: 38000
    • Redzone: 4000
    No Caption Provided
    GRD-RX6

    • Part Type: Generator
    • Price: 27800
    • Weight: 286
    Performance not bad, but the equipment is so-so

    • Energy Output: 6000
    • Maximum Charge: 33000
    • Redzone: 4000
    No Caption Provided
    GRD-RX7

    • Part Type: Generator
    • Price: 38700
    • Weight: 348
    Very good power but poor stamina

    • Energy Output: 6810
    • Maximum Charge: 31500
    • Redzone: 5000
    No Caption Provided
    GBG-10000

    • Part Type: Generator
    • Price: 43500
    • Weight: 398
    High power provided by a wide selection of equipment

    • Energy Output: 9988
    • Maximum Charge: 34000
    • Redzone: 2980
    No Caption Provided
    GBG-XR

    • Part Type: Generator
    • Price: 56000
    • Weight: 452
    Custom-made unit having both power and capacity

    • Energy Output: 8207
    • Maximum Charge: 48000
    • Redzone: 3250

    FCS

    FCS is the targeting system for your AC. These determine the size of the aim box in conjunction with certain weapons, and the number of lock ons you can get. When beginning a new game, the player's AC has the COMDEX-C7 as their starting FCS.

    No Caption Provided
    COMDEX-C7

    • Part Type: FCS
    • Price: 11100
    • Weight: 14
    Maximum of 4 lock-ons, average performance

    • Energy Drain: 24
    • Maximum Lock: 4
    • Lock Type: Standard
    No Caption Provided
    COMDEX-G0

    • Part Type: FCS
    • Price: 22500
    • Weight: 14
    Maximum of 4 lock-ons, fast lock-on

    • Energy Drain: 24
    • Maximum Lock: 4
    • Lock Type: Standard
    No Caption Provided
    COMDEX-G8

    • Part Type: FCS
    • Price: 16400
    • Weight: 14
    Maximum of 6 lock-ons, long distance lock-on

    • Energy Drain: 24
    • Maximum Lock: 6
    • Lock Type: Standard
    No Caption Provided
    QX-21

    • Part Type: FCS
    • Price: 20300
    • Weight: 8
    Maximum of 1 lock-on, short lock over a wide area

    • Energy Drain: 12
    • Maximum Lock: 1
    • Lock Type: Wide & Shallow
    No Caption Provided
    QX-AF

    • Part Type: FCS
    • Price: 35700
    • Weight: 10
    Maximum of 2 lock-ons, short lock

    • Energy Drain: 16
    • Maximum Lock: 2
    • Lock Type: Wide & Shallow
    No Caption Provided
    TRYX-BOXER

    • Part Type: FCS
    • Price: 48100
    • Weight: 10
    Maximum of 3 lock-ons, vertical sight

    • Energy Drain: 19
    • Maximum Lock: 3
    • Lock Type: Tall
    No Caption Provided
    TRYX-QUAD

    • Part Type: FCS
    • Price: 63000
    • Weight: 18
    Maximum of 6 lock-ons, horizontal sight

    • Energy Drain: 38
    • Maximum Lock: 6
    • Lock Type: Wide
    No Caption Provided
    QX-9009

    • Part Type: FCS
    • Price: 96000
    • Weight: 24
    Maximum of 6 lock-ons, longest lock distance

    • Energy Drain: 55
    • Maximum Lock: 6
    • Lock Type: Narrow & Deep

    Boosters

    Boosters allow your AC to increase speed and fly in mid air. Boosters require varying amounts of power from your energy meter, and are required in order to elevate Caterpillar leg types. When beginning a new game, the player's AC has the B-P320 as their starting boosters.

    No Caption Provided
    B-P320

    • Part Type: Boosters
    • Price: 10800
    • Weight: 208
    Low priced but seems a bit underpowered

    • Energy Drain: 28
    • Boost Power: 9800
    • Charge Drain: 4360
    No Caption Provided
    B-P350

    • Part Type: Boosters
    • Price: 13700
    • Weight: 162
    Economy type with high power but high energy consumption

    • Energy Drain: 33
    • Boost Power: 12800
    • Charge Drain: 4410
    No Caption Provided
    B-T001

    • Part Type: Boosters
    • Price: 34000
    • Weight: 149
    Achieves both enhanced power and low weight at the same time

    • Energy Drain: 30
    • Boost Power: 17300
    • Charge Drain: 4600
    No Caption Provided
    B-T2

    • Part Type: Boosters
    • Price: 31500
    • Weight: 235
    Power itself is low but offers the highest efficiency

    • Energy Drain: 38
    • Boost Power: 14800
    • Charge Drain: 3850
    No Caption Provided
    B-P351

    • Part Type: Boosters
    • Price: 25500
    • Weight: 288
    High-performance model with both high power and energy consumption

    • Energy Drain: 41
    • Boost Power: 21000
    • Charge Drain: 6980
    No Caption Provided
    B-VR-33

    • Part Type: Boosters
    • Price: 48500
    • Weight: 255
    Maintains the top-class power to achieve good efficiency

    • Energy Drain: 35
    • Boost Power: 19000
    • Charge Drain: 5070

    Back Units

    Back units can either provide extra fire power to your AC, or extra radar functions. Back units can be assigned to either the left or right side of the AC's back, and some units take up both sides. When beginning a new game, the player's AC has the WM-S40/1 and the RXA-01WE as their starting Back Units.

    No Caption Provided
    WM-S40/1

    • Type: Small Missile
    • Price: 18700
    • Weight: 240
    • Energy Drain: None
    • Radar Function: Standard
    • Weapon Lock: Standard
    • Attack Power: 830
    Pod that fires single small missiles

    • Number of Ammo: 40
    • Ammo Type: Solid
    • Ammo Price: 130
    • Range: 9000
    • Maximum Lock: 1
    • Reload Time: 10
    No Caption Provided
    WM-S40/2

    • Type: Small Missile
    • Price: 23000
    • Weight: 337
    • Energy Drain: 320
    • Radar Function: None
    • Weapon Lock: Standard
    • Attack Power: 830
    Fires up to 2 small missiles at once

    • Number of Ammo: 40
    • Ammo Type: Solid
    • Ammo Price: 130
    • Range: 9000
    • Maximum Lock: 2
    • Reload Time: 10
    No Caption Provided
    WM-S60/4

    • Type: Small Missile
    • Price: 28800
    • Weight: 520
    • Energy Drain: 349
    • Radar Function: None
    • Weapon Lock: Standard
    • Attack Power: 830
    Fires up to 4 small missiles at once

    • Number of Ammo: 60
    • Ammo Type: Solid
    • Ammo Price: 130
    • Range: 9000
    • Maximum Lock: 4
    • Reload Time: 10
    No Caption Provided
    WM-S60/6

    • Type: Small Missile
    • Price: 38100
    • Weight: 583
    • Energy Drain: 353
    • Radar Function: None
    • Weapon Lock: Standard
    • Attack Power: 830
    Fires up to 6 small missiles at once

    • Number of Ammo: 60
    • Ammo Type: Solid
    • Ammo Price: 130
    • Range: 9000
    • Maximum Lock: 6
    • Reload Time: 10
    No Caption Provided
    WM-MVG404

    • Type: Missile
    • Price: 31000
    • Weight: 620
    • Energy Drain: 280
    • Radar Function: None
    • Weapon Lock: Standard
    • Attack Power: 1560
    Pod that fires single missiles

    • Number of Ammo: 24
    • Ammo Type: Solid
    • Ammo Price: 252
    • Range: 10000
    • Maximum Lock: 1
    • Reload Time: 10
    No Caption Provided
    WM-MVG802

    • Type: Missile
    • Price: 44000
    • Weight: 718
    • Energy Drain: 220
    • Radar Function: None
    • Weapon Lock: Standard
    • Attack Power: 1560
    Fires up to 2 missiles at once

    • Number of Ammo: 32
    • Ammo Type: Solid
    • Ammo Price: 252
    • Range: 10000
    • Maximum Lock: 2
    • Reload Time: 10
    No Caption Provided
    WM-L201

    • Type: Large Missile
    • Price: 46200
    • Weight: 835
    • Energy Drain: 180
    • Radar Function: None
    • Weapon Lock: Standard
    • Attack Power: 4300
    Powerful large missiles fired singly

    • Number of Ammo: 12
    • Ammo Type: Solid
    • Ammo Price: 897
    • Range: 12500
    • Maximum Lock: 1
    • Reload Time: 10
    No Caption Provided
    WM-X201

    • Type: Multi Missile
    • Price: 62250
    • Weight: 720
    • Energy Drain: 250
    • Radar Function: None
    • Weapon Lock: Standard
    • Attack Power: 980
    Multi-warhead missiles that scatters warheads in flight

    • Number of Ammo: 18
    • Ammo Type: Solid
    • Ammo Price: 1125
    • Range: 12000
    • Maximum Lock: 1
    • Reload Time: 15
    No Caption Provided
    WM-X5-AA

    • Type: Bomb Dispenser
    • Price: 19300
    • Weight: 616
    • Energy Drain: 85
    • Radar Function: None
    • Weapon Lock: None
    • Attack Power: 675
    Drops 8 ground-attack mines. For experts

    • Number of Ammo: 10
    • Ammo Type: Solid
    • Ammo Price: 270
    • Range: 0
    • Maximum Lock: 0
    • Reload Time: 50
    No Caption Provided
    WM-X10

    • Type: Bomb Dispenser
    • Price: 24800
    • Weight: 939
    • Energy Drain: 105
    • Radar Function: None
    • Weapon Lock: None
    • Attack Power: 675
    Drops 16 powerful ground-attack mines.

    • Number of Ammo: 10
    • Ammo Type: Solid
    • Ammo Price: 560
    • Range: 0
    • Maximum Lock: 0
    • Reload Time: 50
    No Caption Provided
    WM-P4001

    • Type: Dual Missile
    • Price: 43800
    • Weight: 755
    • Energy Drain: 320
    • Radar Function: None
    • Weapon Lock: Standard
    • Attack Power: 830
    Fires 2 left or right curving indirect attack missiles

    • Number of Ammo: 60
    • Ammo Type: Solid
    • Ammo Price: 130
    • Range: 9000
    • Maximum Lock: 1
    • Reload Time: 10
    No Caption Provided
    WM-PS-2

    • Type: Triple Missile
    • Price: 66700
    • Weight: 1125
    • Energy Drain: 360
    • Radar Function: None
    • Weapon Lock: Standard
    • Attack Power: 830
    Fires 3 up-curving indirect attack missiles

    • Number of Ammo: 90
    • Ammo Type: Solid
    • Ammo Price: 130
    • Range: 9000
    • Maximum Lock: 1
    • Reload Time: 10
    No Caption Provided
    WR-S50

    • Type: Small Rocket
    • Price: 15900
    • Weight: 218
    • Energy Drain: 8
    • Radar Function: None
    • Weapon Lock: None
    • Attack Power: 1310
    Carries 50 small rockets

    • Number of Ammo: 50
    • Ammo Type: Solid
    • Ammo Price: 110
    • Range: 12500
    • Maximum Lock: 0
    • Reload Time: 8
    No Caption Provided
    WR-S100

    • Type: Small Rocket
    • Price: 32400
    • Weight: 846
    • Energy Drain: 15
    • Radar Function: None
    • Weapon Lock: None
    • Attack Power: 1310
    Carries 100 small rockets

    • Number of Ammo: 100
    • Ammo Type: Solid
    • Ammo Price: 110
    • Range: 12500
    • Maximum Lock: 0
    • Reload Time: 12
    No Caption Provided
    WR-M50

    • Type: Rocket
    • Price: 27600
    • Weight: 677
    • Energy Drain: 13
    • Radar Function: None
    • Weapon Lock: None
    • Attack Power: 2240
    Carries 50 rockets

    • Number of Ammo: 50
    • Ammo Type: Solid
    • Ammo Price: 220
    • Range: 14000
    • Maximum Lock: 0
    • Reload Time: 12
    No Caption Provided
    WR-M70

    • Type: Rocket
    • Price: 36500
    • Weight: 718
    • Energy Drain: 24
    • Radar Function: None
    • Weapon Lock: None
    • Attack Power: 2240
    Carries 70 rockets

    • Number of Ammo: 70
    • Ammo type: Solid
    • Ammo Price: 220
    • Range: 14000
    • Maximum Lock: 0
    • Reload Time: 16
    No Caption Provided
    WR-L24

    • Type: Large Rocket
    • Price: 29460
    • Weight: 805
    • Energy Drain: 18
    • Radar Function: None
    • Weapon Lock: None
    • Attack Power: 3980
    This rocket has the greatest firepower of any single weapon

    • Number of Ammo: 24
    • Ammo Type: Solid
    • Ammo Price: 417
    • Range: 17700
    • Maximum Lock: 0
    • Reload Time: 16
    No Caption Provided
    WC-CN35

    • Type: Chain Gun
    • Price: 32750
    • Weight: 593
    • Energy Drain: 11
    • Radar Function: None
    • Weapon Lock: Special
    • Attack Power: 338
    Fast reloading rifle. Easy to use

    Number of Ammo: 250
    Ammo Type: Solid
    Ammo Price: 52
    Range: 10000
    Maximum Lock: 1
    Reload Time: 2
    No Caption Provided
    WC-ST120

    • Type: Slug Gun
    • Price: 56000
    • Weight: 827
    • Energy Drain: 6
    • Radar Function: None
    • Weapon Lock: Special
    • Attack Power: 183
    Fires 7 simultaneous shots that scatter over a wide range

    • Number of Ammo: 80
    • Ammo Type: Solid
    • Ammo Price: 156
    • Range: 8100
    • Maximum Lock: 1
    • Reload Time: 22
    No Caption Provided
    WC-LN350

    • Type: Linear Gun
    • Price: 41800
    • Weight: 425
    • Energy Drain: 8
    • Radar Function: None
    • Weapon Lock: Special
    • Attack Power: 690
    Burst-fire type weapon emphasizing firepower over number of shots

    • Number of Ammo: 120
    • Ammo Type: Solid
    • Ammo Price: 108
    • Range: 9000
    • Maximum Lock: 1
    • Reload Time: 6
    No Caption Provided
    WC-GN230

    • Type: Grenade Launcher
    • Price: 75200
    • Weight: 1230
    • Energy Drain: 8
    • Radar Function: None
    • Weapon Lock: Narrow & Deep
    • Attack Power: 3520
    An AC's symbolic weapon that mows down enemies in a firestorm

    • Number of Ammo: 15
    • Ammo Type: Solid
    • Ammo Price: 985
    • Range: 12000
    • Maximum Lock: 1
    • Reload Time: 32
    No Caption Provided
    WC-XP4000

    • Type: Pulse Cannon
    • Price: 61000
    • Weight: 318
    • Energy Drain: 364
    • Radar Function: None
    • Weapon Lock: Narrow & Deep
    • Attack Power: 770
    Energy Weapon. Reloading ion cannon

    • Number of Ammo 100
    • Ammo Type: Energy
    • Ammo Price: 0
    • Range: 9000
    • Maximum Lock: 1
    • Reload Time: 5
    No Caption Provided
    WC-XC8000

    • Type: Laser Cannon
    • Price: 78700
    • Weight: 1110
    • Energy Drain: 455
    • Radar Function: None
    • Weapon Lock: Narrow & Deep
    • Attack Power: 2065
    Energy Weapon. Fires laser rounds

    • Number of Ammo: 50
    • Ammo Type: Energy
    • Ammo Price: 0
    • Range: 8500
    • Maximum Lock: 1
    • Reload Time: 10
    No Caption Provided
    WC-01QL

    • Type: Plasma Cannon
    • Price: 69500
    • Weight: 273
    • Energy Drain: 618
    • Radar Function: None
    • Weapon Lock: Special
    • Attack Power: 1531
    Energy weapon. Beam cuts down enemies

    • Number of Ammo: 80
    • Ammo Type: Energy
    • Ammo Price: 0
    • Range: 12000
    • Maximum Lock: 1
    • Reload Time: 7
    No Caption Provided
    RXA-01WE

    • Type: Radar
    • Price: 12100
    • Weight: 210
    • Energy Drain: 243
    Old-style antenna but still holds up well in use

    • Radar Function: Provided
    • Radar Type: 8650
    • Radar Type: Standard
    No Caption Provided
    RZ-A0

    • Type: Radar
    • Price: 17900
    • Weight: 480
    • Energy Drain: 387
    This radar uses 2 dishes for enhanced enemy-search capability

    • Radar Function: Provided
    • Radar Range: 11500
    • Radar Type: Circle
    No Caption Provided
    RXA-99

    • Type: Radar
    • Price: 14500
    • WEight: 160
    • Energy Drain: 267
    New-type radar permits an even wider area to be searched

    • Radar Function: Provided
    • Radar Range: 8800
    • Radar Type: Standard
    No Caption Provided
    RXA-77

    • Type: Radar
    • Price: 23000
    • Weight: 125
    • Energy Drain: 274
    This radar can detect the approach of homing missiles

    • Radar Function: Provided
    • Radar Range: 8700
    • Radar Type: Standard
    No Caption Provided
    RZ-A1

    • Type: Radar
    • Price: 33000
    • Weight: 433
    • Energy Drain: 403
    Expands the enemy-search range up to the current technological limit

    • Radar Function: Provided
    • Radar Range: 15700
    • Radar Type: Circle
    No Caption Provided
    RZT-333

    • Type: Radar
    • Price: 27700
    • Weight: 343
    • Energy Drain: 451
    Combines both missile detection and wide-range search capability

    • Radar Function: Provided
    • Radar Range: 11700
    • Radar Type: Octagon
    No Caption Provided
    RZ-BBP

    • Type: Radar
    • Price: 40900
    • Weight: 454
    • Energy Drain: 566
    Highest-quality radar with highest-class performance

    • Radar Function: Provided
    • Radar Range: 16300
    • Radar Type: Circle
    No Caption Provided
    WX-S800/2

    • Type: Dual Missile
    • Price: 69400
    • Weight: 1650
    • Energy Drain: 415
    • Radar Function: None
    • Weapon Lock: Standard
    • Attack Power: 1120
    Fires 2 missiles with 1 lock-on

    • Number of Ammo: 60
    • Ammo Type: solid
    • Ammo Price: 515
    • Range: 11000
    • Maximum Lock: 1
    • Reload Time: 12
    No Caption Provided
    WX-S800-GF

    • Type: Dual Missile
    • Price: 90900
    • Weight: 1110
    • Energy Drain: 656
    • Radar Function: None
    • Weapon Lock: Standard
    • Attack Power: 1120
    Fires 6 missiles with 1 lock-on

    • Number of Ammo: 6
    • Ammo Type: Solid
    • Ammo Price: 515
    • Range: 11000
    • Maximum Lock: 1
    • Reload Time: 10
    No Caption Provided
    XCS-9900

    • Type: Multi Missile
    • Price: 94500
    • Weight: 1480
    • Energy Drain: 310
    • Radar Function: None
    • Weapon Lock: Standard
    • Attack Power: 980
    Fires 2 multi-warhead missiles simultaneously

    • Number of Ammo: 20
    • Ammo Type: Solid
    • Ammo Price: 1125
    • Range: 12000
    • Maximum Lock: 1
    • Reload time: 15

    Arm Units

    Arm Units are weapons that can be wielded by the AC. The right hand holds the main fire arm while the left hand wields a laser blade that can be used as an off hand melee weapon. When beginning a new game, the player's AC has the WG-RF35 and the LS-2001 as their starting Arm Units.

    No Caption Provided
    WG-RF35

    • Type: Rifle
    • Price: 11400
    • Weight: 415
    • Energy Drain: 6
    • Weapon Lock: Wide & Shallow
    • Attack Power: 218
    Standard portable rifle. Suitable for various missions

    • Number of Ammo: 200
    • Ammo Type: Solid
    • Ammo Price: 18
    • Range: 8500
    • Maximum Lock: 1
    • Reload Time: 1
    No Caption Provided
    WG-MGA1

    • Type: Machine Gun
    • Price: 14000
    • Weight: 370
    • Energy Drain: 4
    • Weapon Lock: Wide & Shallow
    • Attack Power: 85
    Fast-reloading solid round machine gun. Low single-round firepower

    • Number of Ammo: 500
    • Ammo Type: Solid
    • Ammo Price: 9
    • Range: 6300
    • Maximum Lock: 1
    • Reload Time: 1
    No Caption Provided
    WG-MG500

    • Type: Machine Gun
    • Price: 28400
    • Weight: 458
    • Energy Drain: 4
    • Weapon Lock: Wide & Shallow
    • Attack Power: 135
    Enhanced version of the machine gun with higher firepower

    • Number of Ammo: 500
    • Ammo Type: Solid
    • Ammo Price: 15
    • Range: 7800
    • Maximum Lock: 1
    • Reload Time: 2
    No Caption Provided
    WG-AR1000

    • Type: Machine Gun
    • Price: 42300
    • Weight: 516
    • Energy Drain: 8
    • Weapon Lock: Special
    • Attack Power: 105
    Most powerful portable type machine gun

    • Number of Ammo: 1000
    • Ammo Type: Solid
    • Ammo Price: 12
    • Range: 7000
    • Maximum Lock: 1
    • Reload Time: 1
    No Caption Provided
    WG-HG235

    • Type: Hand Gun
    • Price: 19000
    • Weight: 170
    • Energy Drain: 22
    • Weapon Lock: Wide & Shallow
    • Attack Power: 226
    Wide scatter-shot pistol. Very short range

    • Number of Ammo: 100
    • Ammo Type: Solid
    • Ammo Price: 68
    • Range: 4800
    • Maximum Lock: 1
    • Reload Time: 5
    No Caption Provided
    WG-RF/5

    • Type: Sniper Rifle
    • Price: 41500
    • Weight: 295
    • Energy Drain: 5
    • Weapon Lock: Special
    • Attack Power: 530
    Long-barrel sniper rifle

    • Number of Ammo: 80
    • Ammo Type: Solid
    • Ammo Price: 83
    • Range: 20000
    • Maximum Lock: 1
    • Reload Time: 10
    No Caption Provided
    WG-RF/P

    • Type: Sniper Rifle
    • Price: 33100
    • Weight: 308
    • Energy Drain: 4
    • Weapon Lock: Special
    • Attack Power: 612
    Superior firepower and range, but low reload rate

    • Number of Ammo: 60
    • Ammo Type: Solid
    • Ammo Price: 95
    • Range: 16000Maximum Lock: 1
    • Reload Time: 12
    No Caption Provided
    WG-HG512

    • Type: Hand Gun
    • Price: 26200
    • Weight: 324
    • Energy Drain: 10
    • Weapon Lock: Wide & Shallow
    • Attack Power: 437
    Lower performance but inexpensive

    • Number of Ammo: 120
    • Ammo Type: Solid
    • Ammo Price: 48
    • Range: 5800
    • Maximum Lock: 1
    • Reload Time: 8
    No Caption Provided
    WG-FG99

    • Type: Flamethrower
    • Price: 58300
    • Weight: 352
    • Energy Drain: 9
    • Weapon Lock: None
    • Attack Power: 512
    Close-in combat gun shows off its true worth in hand-to-hand combat

    • Number of Ammo: 500
    • Ammo Type: Solid
    • Ammo Price: 41
    • Range: 900
    • Maximum Lock: 1
    • Reload Time: 1
    No Caption Provided
    WG-B2120

    • Type: Bazooka
    • Price: 59740
    • Weight: 778
    • Energy Drain: 13
    • Weapon Lock: Narrow & Deep
    • Attack Power: 1250
    High firepower but slow moving bazooka fire is easily avoidable

    • Number of Ammo: 80
    • Ammo Type: Solid
    • Ammo Price: 163
    • Range: 8200
    • Maximum Lock: 1
    • Reload Time: 16
    No Caption Provided
    WG-B2180

    • Type: Bazooka
    • Price: 75900
    • Weight: 905
    • Energy Drain: 16
    • Weapon Lock: Narrow & Deep
    • Attack Power 1930
    Ultra-attack bazooka for betting it all on one shot

    • Number of Ammo: 50
    • Ammo Type: Solid
    • Ammo Price: 348
    • Range: 7800
    • Maximum Lock: 1
    • Reload Time: 22
    No Caption Provided
    WG-XP1000

    • Type: Pulse Rifle
    • Price: 46000
    • Weight: 188
    • Energy Drain: 246
    • Weapon Lock: Special
    • Attack Power: 302
    Energy weapon. Noted for its long range and reload speed

    • Number of Ammo: 180
    • Ammo Type: Energy
    • Ammo Price: 0
    • Range: 15000
    • Maximum Lock: 1
    • Reload Time: 3
    No Caption Provided
    WG-XP2000

    • Type: Pulse Rifle
    • Price: 61500
    • Weight: 265
    • Energy Drain: 285
    • Weapon Lock: Special
    • Attack Power: 435
    Energy weapon. Emphasizes its long range and number of shots

    • Number of Ammo: 200
    • Ammo Type: Energy
    • Ammo Price: 0
    • Range: 18000
    • Maximum Lock: 1
    • Reload Time: 6
    No Caption Provided
    WG-XC4

    • Type: Laser Rifle
    • Price: 51000
    • Weight: 686
    • Energy Drain: 308
    • Weapon Lock: Special
    • Attack Power: 820
    Energy weapon. High firepower and energy consumption

    • Number of Ammo: 100
    • Ammo Type: Energy
    • Ammo Price: 0
    • Range: 8000
    • Maximum Lock: 1
    • Reload time: 10
    No Caption Provided
    WG-1-KARASAWA

    • Type: Laser Rifles
    • Price: 75000
    • Weight: 1000
    • Energy Drain: 422
    • Weapon Lock: Special
    • Attack Power: 1550
    Energy weapon. Strong but heavy

    • Number of Ammo: 50
    • Ammo Type: Energy
    • Ammo Price: 0
    • Range: 10000
    • Maximum Lock: 1
    • Reload Time: 80
    No Caption Provided
    LS-2001

    • Part Type: Laser Blade
    • Price: 11500
    • Weight: 123
    Infinitely reusable laser blade

    • Energy Drain: 28
    • Charge Drain: 2050
    • Attack Power: 738
    No Caption Provided
    LS-200G

    • Part Type: Laser Blade
    • Price: 29000
    • Weight: 181
    Powerful weapon exclusively for close-in combat

    • Energy Drain: 45
    • Charge Drain: 1700
    • Attack Power: 950
    No Caption Provided
    LS-3303

    • Part Type: Laser Blade
    • Price: 37200
    • Weight: 224
    Enhanced blade weapon. Both power and energy consumption are higher

    • Energy Drain: 43
    • Charge Drain: 2630
    • Attack Power: 1210
    No Caption Provided
    LS-99-MOONLIGHT

    • Part Type: Laser Blade
    • Price: 54000
    • Weight: 336
    Blade weapon with more than twice the power of conventional blades

    • Energy Drain: 93
    • Charge Drain: 810
    • Attack Power: 2801

    Optional Parts

    Optional parts can be equipped to the core of the AC to increase its abilities. There are a multitude of different optional parts and the amount you can equip depends on the slots available on the core. When beginning a new game, the player's AC does not have any optional parts

    No Caption Provided
    SP-MAW

    • Part Type: Optional Part
    • Type: Radar Option
    • Price: 142000
    • Slot Spend: 1
    • Function: Adds Missile indicator to Radar
    Adds a missile display function to the radar
    No Caption Provided
    SP-JAM

    • Part Type: Optional Part
    • Type: Missile Jammer
    • Price: 26000
    • Slot Spend: 3
    • Function: Missile lock-on interference device
    Regularly generates pulses that disable missile lock-ons
    No Caption Provided
    SP-M/AUTO

    • Part Type: Optional Part
    • Type: Auto Launcher
    • Price: 12900
    • Slot Spend: 1
    • Function: Automatic missile launcher
    Fires a missile automatically on full lock-on
    No Caption Provided
    SP-ABS

    • Part Type: Optional Part
    • Type: Balancer Option
    • Price: 29600
    • Slot Spend: 1
    • Function: Decreases impact shock
    Reduces the recoil from shell hits
    No Caption Provided
    SP-SAP

    • Part Type: Optional Part
    • Type: Absorber Option
    • Price: 31800
    • Slot Spend: 1
    • Function: Decreases cannon recail
    Reduces the recoil of cannon fire
    No Caption Provided
    SP-CND-K

    • Part Type: Optional Part
    • Type: Charge Expander
    • Price: 21000
    • Slot Spend: 4
    • Function: Increases energy output
    Increases the number of capacitors in the generator
    No Caption Provided
    SP-AXL

    • Part Type: Optional Part
    • Type: FCS Accelerator
    • Price: 24000
    • Slot Spend: 2
    • Function: Accelerates lock-on time
    Shortens lock-on time
    No Caption Provided
    SP-S/SCR

    • Part Type: Optional Part
    • Type: Shell Screen
    • Price: 33000
    • Slot Spend: 2
    • Function: Decreases projectile damage
    Reduces damage from solid rounds
    No Caption Provided
    SP-E/SCR

    • Part Type: Optional Part
    • Type: Energy Screen
    • Price: 38500
    • Slot Spend: 1
    • Function Decreases energy damage
    Reduces damage from energy rounds
    No Caption Provided
    SP-EH

    • Part Type: Optional Part
    • Type: Rapid Charge
    • Price: 45000
    • Slot Spend: 1
    • Function: Increase energy weapon recharge
    Increases the burst fire rate of energy weapons
    No Caption Provided
    SP-E+

    Part Type: Optional Part
    Type: Energy Amplifier
    Price: 45000
    Slot Spend: 1
    Function: Increase energy weapon power

    Increases the fire power of energy weapons

    Ranking

    Throughout the game you can check the top 10 ranked Ravens, and see your place on the leader board rise as you progress.

    No Caption Provided
    Rank: 1

    Pilot: Hustler One
    AC: Nine-Ball

    The No. 1 Raven. Said to be the strongest ever. Has the reputation of always handling the tough jobs.
    No Caption Provided
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    Rank: 2

    Pilot: Losvaize
    AC: Valkyrie

    Thought to be a woman from the name of her AC, yet nothing certain is known. A top-ranking Raven.
    No Caption Provided
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    Rank: 3

    Pilot: Barutazaru
    AC: Fefnir

    Ranks among the top Ravens in mission success rate and targets destroyed in battle. A true ace.
    No Caption Provided
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    Rank: 4

    Pilot: Wolf
    AC: Fenrir

    "Do the job reliably in a heavily-armed AC" is his creed. Always has an edge and is very successful.
    No Caption Provided
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    Rank: 5

    Pilot: Crescent Moon
    AC: Crescent Moon

    Always a gentleman, but in battle he is feared for the cool, professional way he gets the job done.
    No Caption Provided
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    Rank: 6

    Pilot: Lynx Minx
    AC: Pretty Kitty

    This Raven excels at high-speed combat in a 4-legged AC. Prefers wide-open areas with few obstacles.
    No Caption Provided
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    Rank: 7

    Pilot: Nick Kawasaki
    AC: Dragon Killer

    Uses a lightweight AC with enhanced radar. Good one-shot sniper: does the job with minimal combat.
    No Caption Provided
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    Rank: 8

    Pilot: Mizuho Kamui
    AC: Kamui mk.17

    Noticed as a spirited up-and-coming Raven. Takes full advantage of his heavily-armed tank AC.
    No Caption Provided
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    Rank: 9

    Pilot: Peace Maker
    AC: Blue Steel

    Known for his unique combat style that relies on guns only, no precision guided weapons.
    No Caption Provided
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    Rank: 10

    Pilot: White Queen
    AC: Check Mate II

    Loves close-up combat and excels at swordplay. Also known on the Net as a chess champion.
    No Caption Provided
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