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Concept »
Games centred around Barbarians. A barbarian is usually recognised by his/her long flowy hair, loincloth and animal skins, lack of clothes and sword (not the same as cavemen).
Barbarians in games are often known for their brute strength, large size compared to normal humans, appetite for meat and ale, general crudeness, and prowess in melee combat.
Classes are different archetypes and playstyles that players can choose to play their game with.
A catch-all term for the collection of gods, monsters, and spirits that manifest in the Megami Tensei series. The English usage is derived from the Greek word "daimon," which was used to describe ethereal beings both benevolent and malevolent.
This concept is for games where at least one of the main characters is female.
Many games such as Shin Megami Tensei, God of War, or Too Human base their story off of or utilize elements from the order of the cosmos as perceived by humans both ancient and modern.
Characters that are designed to be scantily-clad.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
An aesthetic sub-genre of fantasy, focusing on brutal barbarians and arcane wizardly magic.
A tomboy is a girl who behaves in a boyish manner. It manifests itself through the practice of games and activities that are typically considered to be the domain of boys.
Primitive community based around common ancestry or interests.
Valkyries are maidens who serve Odin. They take slain warriors to Valhalla.
War is a series of organized conflicts carried on by force of arms between two or more nations or groups. Whether it never changes or has already changed is up for debate.
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