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The ability to fling oneself around an environment gracefully. Wall-running, jumping, massive drops, climbing, and other physical activities are what acrobatics is all about.
The form a character takes when they have undergone a fundamental physical or psychological change. This is usually the result of training, magic, or a specific event.
A character in the game actually increase in size. This may be a temporary or permanent transformation.
Typically found in fighting games, combos are a series of strung-together moves.
A person who herds cattle on ranches. Cowboys are emblematic of the early 19th century in the American southwest, and became conflated with gunslinger types in the public imagination.
The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.
The ability for players to manipulate objects in the environment and use them as weapons. An example of this gameplay mechanic is Half-Life 2, in which players make use of a Gravity Gun to launch objects with deadly force.
Scarring over the eye. Used by game developers to make a character appear more rugged and 'badass'.
A gunslinger is to guns what a swordmaster is to swords.
"Hand to hand. It is the basis of all combat." -Gray Fox
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Martial arts are a popular set of skills that many video game characters possess. Martial arts are the cornerstone of any fighting game, and have influenced many platforming and adventure games.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
Colloquial term applied to hyper-aggressive play in all fighting games in North America, coined in southern California during the mid-90s. Popularized by tournament players like Alex Valle.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
A transformation is a different stage or form for something. Usually an upgrade.
Characters whose ages have never been revealed in a game or officially by the creators. This may be due to an added sense of mystery, to avoid controversy, or just lazy character development.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
Also known as a triangle jump, this is the ability to hit a wall and propel yourself off of it like you were some kind of crazy ninja or parkour fiend.
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