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It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Police are paid protectors who enforce the law through legal use of force. They are supposed to help ensure public safety and social order. Their motto is to protect and to serve.
A gameplay mechanic allowing players to store their items and freely carry them around.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Female characters who are designed with highly idealized figures and proportions, outfits that are revealing and/or form-fitting, and prone to ending up in completely over-the-top poses designed to show off their bodies.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
A heads-up display is a graphical overlay of vital information used in most modern games.
If a person is made of metal and has circuitry instead of a circulatory system, then their game belongs on this list.
Games that used 3D polygonal renders of CGI characters/objects for it's sprites and graphics.
Make sure you respect nature, or else! Note: This only concerns *protagonists*.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
The last boss you face in a game, usually representing the final climax of the game.
Why are bad guys on so many game covers? Perhaps the developers secretly think they're cooler than the good guys.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
A mechanical system designed to capture or cause harm. Either the player can set traps for their enemies or others set them for the player.
Nudity is qualified as either exposed buttocks, breasts, or genitalia or general lack of clothing. Video game nudity is largely a rarity outside of the PC market.
These spooky entities are the spirits of the dead, returned from beyond their graves for generally sinister purposes. There's generally about even odds whether a particular ghost will be helpful or malevolent towards the living, but some ghosts just want to be left alone entirely.
These games are designed to be played by one person, and one person only.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Any game that represents a society noticeably worse or less desirable compared to those in the present. This can relate to kinds of political and economic organisation, excessive human suffering, social problems caused by technology, or as a result of an apocalyptic event.
These are often a departure from the conventional gameplay of a game. There have also been compilations; games including only minigames. The Mario Party series has a lot of minigames, too!
Red Book is a set of specifications for audio CDs. For games it refers to early CD-ROM titles with background music recorded and played back as audio tracks, instead of being generated by the hardware. Its called Redbook Audio because the book that lays out all the specifications has a red cover.
Games which have served as the basis of a comic book or vice versa.
A shooter in which the player movement is restricted so they can only follow a linear, predetermined path. This style of game is considered very "arcadey" and is usually accompanied by a lightgun.
Sometimes you want a challenge, sometimes you wanna coast.
Quick Time Events show up in all sorts of games as an attempt to make cutscenes interactive. Press the buttons displayed on-screen before time runs out, or else.
A mode in the game, often an unlockable, allowing players to listen to individual music tracks, voice clips and/or sound effects.
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