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A game that uses a mixture of 2D & 3D techniques. Commonly used to describe the use of either 3D graphics restricted to a 2D perceptive, or 2D graphics used to fake the appearance of a 3D perceptive.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
3D GameStudio or 3DGS, Also known as ACK 3D, ACK NEXT GENERATION or ACKNEX, is a pan 3D computer game development system which allows the users to create 3D games and other virtual reality applications, and publish them royalty-free.
A genre of FPS games that are either designed to look and play like 90's shooters or built on game engines from that era.
Games using the legendary Build Engine by Ken Silverman.
Sometimes designers add old-school things on purpose to enhance game design. These games tend to be heavily inspired by hardware limitations of older systems. NES, Atari 2600, and early computer platforms (DOS, Commodore 64, MSX, etc...) are common sources of inspiration.
Digitized sprites, popularized in the early 90s, were a form of graphics that used footage of real actors, Stop-motion frames of a figure/clay model or 3D renders of characters that were then made digital and put into the game.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Formerly known as the "Doom Engine", id Tech 1 is the first generation of game engines from id Software.
“Indie” or “independently developed” games are video games which are developed by a studio without the support of an external publisher.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
Marathon 2 Engine is a 2.5D game engine primarily used for making First-Person Shooters, Created by Bungie for the Sequel to Marathon "Marathon 2: Durandal" and was licensed out to other developers.
A simple texture mapping graphics mode on the SNES that allows a background layer to be rotated and scaled. Many game developers used this to create faux-3D worlds and environments.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Games that used 3D polygonal renders of CGI characters/objects for it's sprites and graphics.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
Whether it's Super Scaler or Mode 7, growing and shrinking sprites/textures is a concept often used in sprite-based games. It was a popular technique used to create three-dimensional games with sprites, mostly during the 16-bit to early 32-bit eras. Sprite-scaling was an early form of 3D texture-mapping.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
A game perspective that views the action from above, commonly at a fixed position and/or rotation.
Unity is a multiplatform game development suite, designed from the start for the ease of creation. It's completely free to use with a pro version available for more advanced features and export options.
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