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Concept »
Present in most action games, where people can say cheesy stuff and get away with it. Usually spoken by the hero, before or after wasting a dude.
Characters that are described and interact with the character primarily or only via audio (most often through dialogue, but usually also using some audio effects). As opposed to cutscenes which often emulate film, the way aural characters are presented in games often more closely parallels radio dramas and other audio-exclusive media.
Grunts are part of the Covenant Army. Due to their sheer number and low standing, they are often used as cannon fodder.
When actions in a game trigger an unseen narrator to comment on them, as if someone is reading a story as the events happens.
A disorder that makes reading and writing tough, regardless of the sufferer's intelligence level. It can be the source of a wide variety of symptoms related to letter recognition, the sounds and spelling of words, and other factors.
When the player's actions cause enemies to say specific lines of dialog, such as "He's here!" or "Who turned out the lights?"
The accent of someone traditionally from England. Not to be confused with Welsh or Scottish, which are totally different despite being sometimes referred to as simply "British" accent.
FMVs are pre-rendered videos used in place of real-time graphics. Using FMV was an attempt to make videogames look "more like movies", sometimes with CGI animation and others with live-action actors speaking directly to players. The downside is that FMV requires a lot of disk space, and live-action FMV in particular can look terrible by comparison.
Full Reactive Eyes Entertainment (named to fit the acronym 'FREE') is a quasi-genre invented by designer Yu Suzuki, describing a blend of adventure and open-world sandbox gameplay found in the Shenmue franchise.
A character or a disembodied voice will say the name of the video game. Depending on the mood of the game, this could range from shouting the game's name to ominously whispering it.
When a character's spoken voice consists entirely of grunts or simple expressions of emotion, even if the character is able to say a lot more through text-based dialogue.
HD collections are multiple games in a franchise that have been remastered to comform to HD standards and then put on a single disc.
Sometimes a character will come up on your HUD to tell you an important piece of information. This usually consists of voice acting, occasionally Full Motion Video, and is pretty useful when you need to learn about things like doing barrel rolls.
A fourth-wall breaking situation in which a character tells the player to press a specific button or a reference to a button is shown within the environment. This mostly happens during tutorials.
Characters who speak with an Indian accent.
Characters who speak with an Italian flavoured accent, usually second generation immigrants.
An uninterrupted speech mostly given by a narrator or the main character. May include useful hints, interesting backstory, or character-related viewpoints.
Whether they're getting in the way while you're walking or driving, you always feel the need to trample them.
This platforming-inspired sub-genre of fighting games often includes varied stage designs, the use of items and a lighter emphasis on damage-based KOs. Four or more players may join the mayhem though party-oriented elements may also be toggleable.
Randomly spoken lines, usually used for comedic purposes.
A reference to another role the voice actor played previously, whether it be quoting something that character said, an item they're famous for, a shared article of clothing, or something of that nature.
Dialogue from NPCs that constantly repeats.
Characters that have a Scottish accent.
Many horror-themed games feature characters uttering despondent noises; this includes screaming, sobbing, and moaning.
Stunt casting is the practice of hiring a relatively well-known actor to play a small or supporting role. It is often done with the intention of using name recognition to broaden a game's potential audience.
A disembodied voice that narrates or announces certain game aspects, like the round counts in fighting games or instructing the player to select a character.
Games that feature characters that are known for a highly distinctive and unusual manner of speech.
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