It looks rushed and slightly lazy. My impressions:
I forgot how unrealistic the interactions can be in Uncharted.
https://youtu.be/JCQQhitgle8?t=22m46s
The enemy warps a few meters to the left so that she can perform her takedown. Games give you too many easy stealth options now. It's become so easy to silently take enemies down, no matter if the animations will work.
The next enemy goes inside an object, so that she can again perform her stealth takedown: https://youtu.be/JCQQhitgle8?t=23m25s
And then the next enemy has an opportunity to scream for help. His throat and mouth are free as he struggles: https://youtu.be/JCQQhitgle8?t=24m18s
It would be nice if the gameplay mirrored the characters' attributes. As a rather slender woman, she shouldn't be able to overpower all these big men. I can picture Nadine doing that again and again, but not Chloe. When Rocksteady brought Catwoman to their Arkham games, they made her attacks more light. She spins, flips and uses her legs a lot because she is not the puncher that Batman is. In fact, she uses her claws more than her fists.
Here it happens again: https://youtu.be/JCQQhitgle8?t=27m7s
He was alright turning away. How about, if you miss the second to pull him off the train car, your next option is to get on top and follow him? Throwing a guy off a train car wouldn't keep you unseen anyway.
I feel elitist saying this, but looking back, Uncharted is so casual. Really simplified stealth and unlimited health. Still, I'm not gonna deny that it's somewhat entertaining.
I've been told it's not as polished as the other games and that Chloe has a lot of the same animations as Nate because it was made in about a year.
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