DaikaGrubba 05
Blight Club
Game Mess Mornings 06/05/24
GrubbSnax
843: Worked Wish
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Game » consists of 4 releases. Released Feb 18, 2003
Guards guard stuff, block doors, and sometimes arrest you.
You've made it to the end, but you can't get back to the title screen. You cannot skip the ending image. The only options are turning the console off or hitting reset.
In certain games a player will be required to fire a bow from horseback. This idea is based around the use of horse archery by nomadic tribes from Central Asia, such as the Iranians, Huns, and Mongols.
Horse riding is mostly used in games to get around from one place to another quicker than you could on foot. They can also sometimes be used in combat or racing.
Equines that go 'neigh' and tend to eat hay. Some are the stars of motion pictures. The truest of companions to many adventurers.
Humanoid elfish race starring in the Legend of Zelda games. Link, for instance, is a Hylian.
A large fish said to live in the lakes of Hyrule.
A Hyrulian is any race of beings within Hyrule. They appear in the Legend of Zelda Franchise.
Frozen water. Ice can be slippery and it can be fun for ice skating.
A common type of stage featured in many games. Slippery ice, avalanches, and freezing water are some of the unpleasantries to be had when visiting these cold arctic regions.
A rather unpleasant experience, where your journey takes you to the insides of a bigger creature, followed by a desperate attempt to make it 'through', alive and undigested.
Invisible bridges and walkways force the player to either take a leap of faith or find a way to reveal the path in order to reach their destination.
An imaginary boundary in the game world that limits player movement to a specific area. They are often criticized as a poor component of level design, when an actual wall or other visible boundary could have been used to delineate a game's playing field.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
Bat-inspired enemies from The Legend of Zelda series. Can appear in various forms such as Fire Keese.
A heavily armored soldier in the service of a lord or cause. Typically a champion of good and a defender of the innocent.
Triplet Kokiri brothers that introduce the player to the basic mechanics in The Legend of Zelda: Ocarina of Time.
A group of human-like beings that lives in the forests of the Zelda Universe.
When a character grabs a ledge, in order to pull themselves up, or shimmy to the side until there's room. Mostly seen in 3rd person adventure games, but also in many platformers.
Puzzles where light beams must be manipulated in certain ways, usually with a series of mirrors. Popular in action-adventure games.
Like Likes have been around ever since the first game in the Legend of Zelda series. They will eat Link's shield if they manage to swallow him. Widely recognized for the "Mmmmmmm" noise they make when they sense a delicious shield nearby.
Lizalfos are anthropomorphic lizard enemies in the Legend of Zelda series. They always carry a sword and some varieties also use shields.
These games feature devices that bear strong resemblances to real-life game devices, yet are named differently and are used for purposes other than gaming.
A weapon that has been forged and/or imbued with mystical energy, magic, or some other supernatural force. It is often required to solve a specific puzzle, or vanquish an impossible foe.
Mercenaries, Soldiers for Hire, have been found fighting in conflicts since the dawn of human warfare. These hired guns show a desire to turn their talent in the art of death to a more profitable profession.
A popular mode in racing games in which players drive the various courses mirrored (example, a turn that used to be to the left is now to the right, etc...)
A character whose intentions seem to be to help the player character, but their motives are unclear.
Amphibious octopus-like creatures that launch rocks from their mouths at people. They are largely land dwelling animals, but have been seen residing in water as well.
Non-linear level design where the player is able to freely traverse the game world and choose where and when to visit certain areas in the game.
The existence of a parallel world which can be traveled to and from, and may contain differences of varying degrees from its counterpart. Often, this concept consists of a Dark and Light World through which the player alternates.
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