I know Majora's Mask has long been a popular game to debate, but having just quit Majora's Mask halfway through yesterday, I wanted to throw my 2 cents in.
Majora's Mask has been in my backlog for years. When the 3DS version came out, I thought "finally, this is how I'll play it." I played the 3DS Ocarina and thought they did a fantastic job with it, and from what I understand, the same attention was paid to MM's updated version. Long story short, I had the 3DS version for a short time but didn't get around to playing it before I had a sudden money emergency and I had to return it. Because life. Anyway, I that wasn't going to stop me, so I loaded up the Virtual Console version on my Wii and got down to business. And then I quit after a week because fuck that game.
I want to start by saying that this game had a lot of potential to be my very favorite game in a franchise that I love a lot. They take a lot of interesting risks, the game is flat out weird, and I think the overall premise is really unique. On top of that it does a lot of things that I enjoyed in Ocarina and later Wind Waker that appealed to me in those games. But all of my goodwill was burned here.
I didn't really mind the 3 day repeating cycle, that was one of the things I thought was good, actually. I didn't mind losing stuff when I had to go back to the first day (until it actually mattered, then I REALLY minded it), I didn't mind constantly switching masks, the arcane save mechanic, etc. But what I really did mind was the tedium, the minutia. And the fucking mini games. Now, I'm usually not a total completionist in games, I'm more of a 75% guy. But I at least like to get all of the heart pieces and upgrades in Zelda games, and when I have to do things that I straight up hate to get things I want or need, it rubs me the wrong way. Exactly how many heart pieces are hidden behind shooting shit with the bow and arrow with a timer again? No thanks. I have to Goron Roll in a maze to get a piece? I have to Goron Roll in a race to upgrade the sword? I have to Goron roll in more than one dungeon???? You get my drift, I hated the Goron roll (and I'm TERRIBLE at doing it. It's not all me, though, that N64 camera is just...) In the end, the Goron Roll is what made me quit. I beat the Snowfall dungeon after hours of rolling across ramps, rolling around snow drifts, falling to the basement and climbing up, only to have to do it again. I got all the fairy pieces, beat the boss, but then I didn't have enough time to return the fairies, so I had to go to the first day again, and the fairies were gone. But goddammit, I wanted that stupid magic meter upgrade! So I went to Snowfall again, and started getting the fairies AGAIN, and started falling off of ramps with he Goron Roll AGAIN, and that was the end for me.
Gordon rolling aside, I know every Zelda game hides things behind mini games, this is nothing new. And I'm one of those people that didn't mind hitting the dude 500 times with my sword in wind waker, so my threshold for total bullshit is kind of high. But never in my life was I so frustrated at the sheer amount of mini games, and bad ones at that, than I was in this game. You can tell that it was 2000 just by the amount of Mario Party you have to endure here. And I don't even dislike Mario Party. But I don't want that in a Zelda game. And I really dislike archery in these games. Hell, I didn't even like using the bow in Link to the Past, a game that I would almost argue is perfect. But one thing I really want out of a new Zelda game is for Nintendo to quit putting things I want, optional or not, behind mini games. No archery, no racing, no competing for anything against a timer. Maybe they fixed that in Twilight or Skyward, I didn't play those so I don't know (I do want to play Twilight when the Wii U version comes out, but I have a sense of dread about it because I know it has its own share of big problems). But I have a feeling that those games are lousy with mini games too. And bad mechanics (looking at you, Skywayd Sword and Wiimote).
I don't know. This post is a disorganized, garbled mess. I realize that. But I had to vent because I was so damned disappointed. I was so excited three hours in, Majora's Mask. And then the honeymoon wore off and now I'm divorcing you for leaving the toilet seat up.
If I get the chance to get the 3DS version again, after I stop being mad, I MIGHT give it another shot. I know mechanically it's a little smoother, at least. But I also know that if I want to play it the way I like playing Zelda games, that the problems will still be there and my already high threshold for total bullshit is going to need to get higher in a powerful spiritual way. And I don't know that it's gonna happen.
Nobody needs to respond to this, everything about this game has been said a million times already. I just needed to get some frustration out. Now...back to A Link Between Worlds.
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