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Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
8-bit can be a reference to actual computing power, or it can be a retro look for videogames that want to recall a bygone era.
Part ad, part game. Advergames are designed to promote a specific brand or product, usually outside the game industry.
Albatoss is a flying enemy from Super Mario Bros 2. They often drop Bob-Ombs from their claws.
A sun that bobs down at Mario. First appeared in Super Mario Bros. 3, an then across various other Mario games.
A special remake, re-release, collection, or installment of a series that celebrates a milestone.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
A mode in which a game will play a gameplay demonstration video as a means to entice players into playing the game.
Levels that progress forward by themselves at a fixed rate.
Beezos are Shy Guys with insect-like wings mounted on their backs. They are armed with tridents and attacks by charging towards the player in a straight line.
Bloopers are squid-like creatures that are usually white. They are usually seen underwater and attack enemies by chasing them and trying to catch them.
Boo is a ghost-enemy in the Mario universe who pursue Mario until he looks in their direction. They earned their reputation for being "shy" this way. Don't turn your back on them!
An enemy type in the Super Mario franchise.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A long, usually ominous hallway leading into a boss fight.
A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
The bounce block helps the player bounce back to where they came from. However, they can bounce you the wrong way.
Bullet Bills are enemies in the Mario franchise. They are one of the games' more challenging enemies.
A tough beetle-like creature with a hard outer shell that is immune to fireballs.
A Chain Chomp (or Chomp) is a common enemy in the Mushroom Kingdom, first appearing in Super Mario Bros. 3. They resemble ball and chains, and behave in a very dog like manner, to the point where they even bark.
A character in the game actually increase in size. This may be a temporary or permanent transformation.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
Charging is the action of pressing & holding down a button or particular direction on the controller. Its purpose is to build up a powerful blast or burst of energy to take out an opponent or cause critical damage.
Special codes or button combinations used to gain powers or advantages in a game. Generally hidden.
Fish that shoot out of the water with great speed in Super Mario Bros. If not jumping through the sky, they can be found in the oceans of the Mushroom Kingdom.
The Classic NES Series of games were re-released versions of NES games for the GBA. Also known as Famicom Mini and NES Classics in Japan and PAL regions respectively.
Climbing is a common tradition in games, particularly platformers. There is often a particular type of surface that can be climbed, and it has a recognizably different look than other surfaces in the game. Climbing ladders or stairs doesn't count.
Games that became insanely popular also spawned a number of lesser, equally and even more popular games.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
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