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Betrayal is when a person breaks the trust and faith that others have placed in them.
A military organization who see themselves as the technological saviors of The Wasteland. They are the descendants of the scientists and soldiers who managed to take refuge during the Great War, the conflict that caused the world to descend into an apocalyptic wasteland.
Whether it's a hero's turn to the dark side or a villain becoming a hero, it's usually unexpected and will bring a whole new moral dimension to the story. Sometimes, they change they sides more than once.
Character Creation refers to characters created by players themselves, rather than developers.
A militia in the Boston area of The Commonwealth.
The act of preparing food by applying heat, often cooking in games produces items which yield some kind of benefit towards your character.
Crafting allows players to create their own items with the correct ingredients. It is used mainly in MMOs and RPGs.
One of the Raider gangs of Nuka-World.
Some characters get drunk off of alcohol - often this is portrayed with blurred vision, impaired movement, or slurred speech.
Everything you need isn't always spelled out for you on the map. Sometimes even the map is not there till you go explore it.
Picking the gender of your character can help immerse you in the game world. Sometimes this leads to different abilities in-game, sometimes it means nothing at all.
A person who builds, modifiies, repairs, or maintains guns.
The ability for the player to become unseen, from basic camouflage to fully vanishing from sight.
An umbrella term for any sexual orientation or gender identity that is not straight.
This concept is for games in which at least one of the main characters is male.
Marriage is when characters, typically a pair of them, are joined in loving (or not so loving) matrimony!
A fixer of mechanical things that are broken. It's always good to have one near your tank or spaceship.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
When gravity's pull can not harm a player, no matter the distance.
Everyone that is born has parents. These games feature adults with children of their own.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
A physics system used to procedurally generate body movement similar to rag dolls.
Groups of people that rob and murder the people of the Wasteland.
How non-playable characters or factions perceive the player character based on their actions or choices in the game world.
An intimate physical activity between two or more individuals.
A legendary secretive organization of scientists living underground in Boston.
A underground faction dedicated to rescuing synths from the Institute.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
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