@bybeach: If they recorded this before the most recent patch then that particular boss had more health than he was supposed to. That fight really was a marathon but I cleared it myself just fine with a slow weapon before that patch.
As to the stamina bar, yeah it's rough and I struggled with it for a while, but his class is also supposed to rely more on blocking and he wasn't using his abilities as often as he could have been, and they tend to hit very hard.
Unrelated, but I don't get the complaints about using L1 to latch onto ladders. I think that was a great decision, lets you be sure that you're going to grab the ladder only when you want to.
Devs have said they're working on improving the input buffering and animation cancelling, and adding in D-pad support. Though I'm usually a D-pad only person in 2D games and I don't mind using the stick at all in this game.
Feels like it could have used a little more time to polish stuff up, but I'm actually loving Death's Gambit so far.
@themaintank: I like plenty of objectively bad games, I even posted in the thread about them. Andromeda isn't objectively bad. It's less buggy than any Bethesda RPG and miles better than Inquisition, which got 4 stars on this site.
@belegorm: How is he a cold blooded killer? In each of these games you're killing mercenaries hired by some psycho who plans to do something awful. Mercenaries who are trying to kill you and anyone else who gets in their way. In Uncharted 2 the villain intends to take over the world using supernatural powers. And Drake is the bad guy for killing him and his men?
WarlordPayne's comments