@haneybd87: Yeah but that makes my point. Your new core has a slower clock but better threading support with hyperthreading gives it an edge in larger games like open world and heavy calculation games like Civ.
It's not the clock it's the threading tech that improves your performance (6700k is when they added hyperthreading to the i7 chips).
And I can run most modern games at extreme with a 2500k and a GTX 1080. I get slowdown on Civ and games that use a lot of backround math not involving graphics. FPS games with tiny maps and high graphics are a breeze to run at 120 frames.
@rapid: Just to iterate on your comment; this was from a very early concept Steve had from his Unreal days. Railjack will almost certainly be a Clan exercise. Clan builds the ship, modifies the components and flies it in a group. It was meant to supplement the old Solar Rail system that was retired from clan events.
Railjack will probably not be linked solely to Fortuna in it's full implementation. It will probably start there until they get more high orbit content going.
Lastly Railjack will probably not be something where more than a single ship team interacts with enemy faction capitol ships. Based on the description of the technique used to make Railjack work it's most likely to stay contained within a 4 player team interacting between 3 spaces (Railjack interior, Arcwing space, Enemy Ship interior).
If you want the super long video stream archive I can send you a link on Discord. Just message me.
Seems like a lot of folk here are talking about games that run high on the graphics spectrum. GPUs pretty much have that taken care of to the point that even dual GPUs aren't a hard requirement for VR rigs.
The bottleneck is now happening in the actual mechanics of the sim. GPUs can't offset this issue which is why I refer to multi-threading as the next big deal. We've offloaded that processing to it's own core but we've just started looking at offloading some of the processes between multiple CPU clocks. If you want to see how your rig holds up against those bottlenecks you may have to test against larger strategy sims that feature high graphics. Or in some cases open world games that run off just your PC but sims a physics engine.
Stellaris does this on larger maps and even Civ 6 to some degree. Space Engineers is another that comes to mind. These are the types of games that will truly test your rig's effectiveness when dealing with massive scale physics engine sims. Games that model physics and run large scale operations while you're not there to see them. These are also the games that are pushing multi-threading.
At this point most modern titles can be run off a machine with a 7 year old processor but using a GTX 1080. It's when you start dealing with real time sim or strategy games that you will find the bottleneck noticeable without a newer CPU.
It makes fan wank accessible to people where it never would have been before. What's to hate?
If you ever tried to buy a shitty tiny statue of a property before the advent of Funko you'll know what I'm talking about. (How could they sell that utter GARBAGE for $150!?!?) Funko levels the playing field and much of the shitty branded garbage that used to retail for $50 is just gone.
The next pushes in innovation on chip tech will likely be in multi threading. That involves software side evolution instead of using brute force clock increases to gain performance. Essentially GPU offloading did this a bit ago so I think we should expect to see something in that regard when it comes to next gen game engines (think PhysX but for other things).
This means we will probably be looking at how expanding the amount of cores will enable some rigs to process more and more stuff simultaneously at the same clock speeds.
Power reduction for processing also reduces heat production allowing more data to flow through more channels without melting important parts without making those parts more expensive (see gold's properties).
There are a ton more technical considerations but I think it's best to assume that you will see more and more engines support more and more threads requiring more and more simultaneous cores per machine. That's likely where you will find the evolution of computing. I'm pretty sure AMD hedged that bet too (I run and old 2500k i5 as well and AMD has me eyeing their stuff because of multi thread support).
@stephen_von_cloud: And yet they made a reference to Molly imagery and Blade Runner's towering cityscape in the original teaser. Both these IPs were dark and gritty with splashes of neon colored lights breaking up the dark.
I think I'm allowed to feel like that was lost in this trailer for a more modern anime flavored cyberpunk. Not that this is terrible. Current flavor cyberpunk is great in it's own way but I was excited for the old way to make a resurgence again.
Log in to comment