I never fully got into the later gens, but it was nice playing something like white and noticing how they have so many options and types. That said something about the gen 1 haunter just got me. Him and a couple of others had that charm ya know.
So what is everyone elses...and if you can so i can see if biased by age, explain the age you learned of pokemon in like a 10s, 20s range. Dont have to obviously (im talking years as in i got into it in 2010s)
I see what you mean. Yeah, the micros hurt it and the negativity over its big.Brea..selling points. AKA the skimpy outfits or whatever. That no longer really flies well today, (if you wanna be taken more serious as a fighter). Honestly even by DOA2 the sexy appeal was losing its audience and i just ignored it since the gameplay was good but i heard others hated it and found it distracting. I think doa's counter system is great along with its out of ring transitions. But if im honest with myself they didnt utilize out of ring enough, they sat on their lurrels with making sequels different when stuff like soul calibur and tekken added tons of modes and characters. DOA focused on their woman and pushing that. The fighter is still solid and i'd argue more fun to play as its fluid and attacks transition in a way i like vs Mortal kombat 11 (which takes more time but they do transition well too just dont have it in me to ever get that good) or That DC one.
I think the micros were as you said a bit over pushed as a reason to hate the game but also kinda was deserved. It just felt icky. I play the free version and the fact they still after all this time lock out so many characters screams they just don't care and want cosmetics money. They could just give all the characters to free players and have cosmetics then have a lively community instead its tons of diehard fans that wipe any normal players.
Overall ill be surprised if DOA last much longer and it hurts as a fan. I don't want the world to just be Street fighter, Tekken, MK, and a few really good anime 2d fighters and maybe a lucky indie for the rest of days. But game creation seems to be so expensive and unwieldy and expectations high that were getting the conservative approach were seeing in the movie big budget industry...go with the safe bet, and people aren't biting for the not safe ones as much while complaining that things that are original IP aren't coming out. :P
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