I finished Andromeda this morning. The game's combat kept me going until I finally started to get what they were going for. The intro is still not great but as that game went on I began to appreciate how much they emphasized exploration. Their framework for leveraging that element had so many problems but when it clicked, when you find the sanctuary caverns, the demarcated ruins, or start uncovering more of the secrets of the kett and other Heleus life it alludes to like a better Mass Effect, however fleeting those moments are.
The combat is awesome, flashing around the battlefield , chaining combos and using the variety of bitic and tech powers feels really good. It kept me engaged long enough to begin to like the new cast, though a lot of them still feel very shallow, a lot like the cast of the first. The writing became charming at a point, I couldn't help but grin at most of the scenes following loyalty missions, the night out with Drack, the cultural barrier between Jaal and Ryder, Liam's goofy compassion, it all made me invested in the story but it just took too long to get to that point.
In a lot of ways this game is the superior version of the first Mass Effect, but it utterly failed in incorporating the narrative depth of ME2. Andromeda still doesn't introduce a compelling antagonist, this series hasn't since Saren, but as a whole, the Kett are fleshed out to be a good faction with many narrative possibilities for the future, if there is any for the franchise. I hope there is one because I felt like my Ryder was an actual character at the game's conclusion, which I think is one of the good things gained from doing away with the Paragon/Renegade system. Also I didn't go with the default characters, so my Ryder looked significantly better than the ones handcrafted by Bioware, which is ridiculous. Anyway, in conclusion, I liked the game way more as I went on and I'm hoping there is a sequel in this universe.
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