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the_thrower

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the_thrower

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Having gotten Super Mario Maker 2 recently, I can say that it is one of the ways to hamper enemy players' progress in multiplayer versus mode. Even though it was possible to do in New Super Mario Bros for the Wii too, it was a co-op game so the other players on the screen weren't actually enemies.

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the_thrower

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#2  Edited By the_thrower

Posting two of my recent discoveries where you can do that - Elderborn (kicking as a major way, not unlike Dark Messiah) and A Hat in Time (at least one of its achievements, no idea about the rest of the game).

Also thanks for all the responses so far.

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@oobir: Yeah, you can do that to enemies too. Not sure if it's possible in all entries, but at least in most.

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Any game where this is possible will do, from Dark Messiah of Might and Magic (where it is arguably the main feature) through top-down Zeldas (attacks' knockback can push enemies off cliffs, instantly removing them from play) to Urban Champion (every third stage ends with the opponent falling into a manhole instead of rolling away from pavement; basically only flavour).

I will list all such games I can remember right now, aside from ones I already mentioned:

  • Double Dragon, multiple stages have pits that both player and enemy can fall into
  • Overwatch, many characters have knockback abilities and most maps allow for environmental deaths
  • Virtua Fighter, ring-outs
  • Super Smash Bros., meteor smashes and intercepting recoveries
  • Super Mario Galaxy, spin can push enemies into black holes
  • Worms, throwing them off field and into water is a very efficient method of dispatching them
  • Spyro the Dragon, a handful of stages have enemies which can be defeated only by making them fall