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sickthrads

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sickthrads

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@93the_ace: part of it but i haven't completed it. a similar panel stumped me maybe the 3rd or 4th on the star/polyonimo tutorial bridge, so i left to do stuff i thought i could solve lol. I think i understand the rules around stars, but maybe im missing something. I'll go back and try to bang my head against it!

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sickthrads

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251 11hrs. no + sign on mine, no indication of what that might be~

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sickthrads

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dockyard area? im a panel away from lighting up the cable, but this bastard.. the polyonimos can't be solved without separating the stars and the top-left star seems like it needs to be paired with the fixer/negater triangle. at a complete loss! i have no resolve :P

the bastard:

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sickthrads

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the one I found in the desert trying to say that scientists are -actually- the most profoundly religious people turned me off of looking for them. I think I'll watch the videos i discover, but the first one in that sequence also left a bad taste in my mouth. the biggest problem i had with the talos principle was the college-age ruminations on science and religion that read to me like someone had a BLAST reading about egypt in their humanities course and filtered that through god (who is an asshole) and the person on the terminals (bigger asshole than god). the substance of these games don't need the bored philosophical ramblings to be compelling, im satisfied enough with the clever puzzles!

unlike talos though, the contextual fluff is entirely optional - though designed as a reward for puzzle solving.

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sickthrads

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@yummytreesap:

i too found this game extremely frustrating in the first few hours. thankfully the wikia community sorts a lot of this crap out, because its basically an oldschool jrpg reskinned, telling you little about the dull world they created, no sensibly designed zoning, fast travel or other modern hand holdy type stuff i prefer. so some tips i guess.

im about where austin started in the QL (took way too long), playing as a sorcerer. hit up the quest boards in cariss..-ville, the encampment, and the inn and the pawn guild in grand soren, so that travelling the roads (walking sim tbh) will net you xp needed to advance to more difficult quests. unfortunately, yes, it is one of those games. Find the Black cat market in the venery in gran soren and buy dumb amounts of ferrystones and don't forget to spend discipline points on your main pawn (and yourself). youll get hella gil on the road so dont sweat dumping booty on the armorsmith and fast travel peddler.

There's no shame in fleeing from an overpowering foe. no shame in scumming ur inv during battles either. pick everything up and eat it before it goes rotten! loot free sell high! the .wikia.com interface of this game sorta sucks but it helps with strategy, items locations, and the convoluted to fuck quest-stages system which is fucked. the game should tell you if youre about to waste half an our walking to BFE only to find that this pack of rogues took angel dust and are ready to disembowel you on sight. but it dont

here's some pre-lvl30 quest order: fournival quests / reapers scorn > lure of the abyss > water god's altar > seeking salvation / chasing shadows > cypher > merchants and monsters > a fortress beseiged > go to court. forget about the tome it was a bastard for me too.