@sto_ln: Agreed. I found the tariff discussion (leading into the working conditions discussion) infuriating. First off, I’m generally anti-tarrif. But the reason MS, Sony, and Nintendo are against this is because of money. They can use a company like a Foxconn to get cheap shit made because they pay and hours are basically slave labor (so much for caring about working conditions).
By imposing a tariff, we’re forcing our own companies to reevaluate the cost/benefit of working with the tariffed good from country x. In a lot of cases, companies will work to get their goods from elsewhere. A company like Foxconn will move operations elsewhere (maybe better for worker conditions, maybe not). The idea is that, of course MS, Sony, and Nintendo don’t want to pay more, increase product price tags, and reduce the market. They’d rather find ways to get what they need cheaper, maybe icing China out.
Again, I’m not saying tariff’s are a good idea. I’m generally against them, but I found the approach taken in this discussion, and the comical timing of demanding cheap goods from countries with significant working condition issues segueing into concern for other worker’s rights pretty tone-deaf.
@avantegardener: Yeah, I’m a company man (been with one place for 17 years), but I work with a number of folks who spent their 20s and 30s contracting. It’s risk/reward. You don’t have the security of an employee (which is all at-will anyhow), nor the benefits, but you can pick your spots and make a load of money.
I skipped that lifestyle as I married VERY young and valued the stability more, but holy hell, do I NEVER hear contractors and former contractors complain about the money, the travel, the experience, etc.
@bradbrains: Yeah, I had a TON of fun with Crackdown 1. I’ve played it recently and it holds up alright, not as well as you’d want (mainly controls).
Crackdown 2 was a misstep and 3 seems even further off the mark, from what I’m reading. I’ll try it, but it’s a bummer the game is reviewing at about what it seemed like it’d review...
@visualizer: I had the same problem with God of War being difficult early on because I’m an explorer. I was fighting enemys with purple health bars, which isn’t advised.
When I got through the side stuff and back to the story, combat was fun and breezy. It’s been that way since. I’m waiting for the game to scale up to me, but it’s cool and varied for me right now.
@tetra4: @stephen_von_cloud: I agree that a change was needed, but I’d look to what changed in year 9 instead of going so radical.
I’m not sure what value day one added to Giant Bomb’s content. I don’t feel like anyone shared anything I didn’t already know, or said anything super worthwhile or entertaining.
If a good conversation were to happen, like Monster Hunter’s online functionality, it was tabled for a later episode.
Plenty of folks like it, reading the comments. I guess this fall under recent Giant Bomb where not everything is for everyone. If I get a couple of days of cold-ass cutthroat deliberation to follow the kinder, friendlier stuff, I can live with that.
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