When the final monumental choice was there, the selfless Max that had done her best to try and make everyone happy had to make a choice that would alter people's lives forever. But for once, maybe because of the psychotic teacher that drugged and photographed her, or maybe because she realized that no matter what she did it was impossible to make everyone happy, she did something for herself. She sacrificed Arcadia Bay and saved her best friend.
In a game with a system that let you go back for the most part if you didn't like the outcome, this was a decision that was the easiest for me to make for Max. I always play games like Life is Strange to be the "good guy". The one that is going to make sure everything turns out ok. There was no option for this for Max. Things were going to end poorly. All that mattered was on what scale.
I had watched Vinny, Alex and Austin play through the entire game and knew I had to get back to finishing a game that I loved so much when I first started playing it over 2 years ago that I never wanted it to end. I loved the characters in the game, with all their flaws. I loved the way the game looked, sound and even allowed me to play it without worrying that the option I picked didn't actually do what I wanted it to do. And after watching the playthrough I knew I had to finish it the way I wanted.
I picked up at Episode 3, and played through to the end. Making the choices as they came. Getting through sections quicker because I knew the solutions. I got all the achievements. And at some point I found myself relating to two of the characters that made me happy with the choice that I made in the end.
The first was Warren. Here was this guy, who had a crush on this girl who the way I played it kind of ignored what was obvious to anyone. I've been in that spot many times, and even though I've done it myself, it still made me roll my eyes whenever he tried to get somewhere with Max.
But Warren was doing something that helped make the decision to sacrifice Arcadia Bay easier. There was someone else that shared feelings for him that he ignored to try and get Max. There's a point where one has to realize when to pack it up and move on, and my hatred of myself for having a hard time doing just that made it easy for me to decide that Warren didn't need to survive. Sure, near the end maybe he was starting to move on, but it needed to be done.
The second character that I related to was Max. She just wanted to make people happy the way I played her. I tried to make the right decisions (Sorry Alyssa for your death, I didn't know it would checkpoint me where I couldn't go back for you). I tried to be nice to people even when they were mean to Max. I did what I always do in these types of games and what I do in my day to day life.
But then it got to the final chapter, and all that didn't matter. Things were just fucked. And it was the moment when, as Max, you got to tell Mr. Jefferson "Fuck You" that I realized that it was time for Max to put herself first. The game goes through sections that try to guilt you into wanting to save everyone in Arcadia Bay, but all it did was make me realize that they didn't care about Max, they just cared about themselves.
I wanted Max to win this game, where there was no win state. Chloe was who she wanted to save all this time. Maybe it was out of guilt for not spending time with after she got back, maybe it was out of love, or maybe it was just because she didn't know what else to do.
So, Chloe lived and Arcadia Bay was destroyed. I know the thought is that everyone died, but I believe some people had to have survived. I mean Kate was in a hospital and I'm sure they had a spot for patients to go in emergencies like that. But Max got what she fought for through the entire game, and I was happy.
These are just characters in a game, a fake story that means nothing, but for me I somehow clicked with them. I felt for them as I played this game. There are very few games out there that I could say have done that, the characters from Persona 4 are the only other ones that come to mind. Part of me can't wait for whenever a Life is Strange 2 possibly comes out, but I don't know if I'll have the same experience that I had with the first one.
All I know is that those characters and that story will stay with for some time. I wish I had finished it earlier, but unlike Max I can't rewind time.
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