In a way, this was sort of bound to happen. The fact that digital storefronts require servers and tech support and often have different stores for different platforms means that almost every digital storefront is going to go this way eventually. That said, I can't help but feel like this is the absolute bare minimum they can get away with. As much as people have brought up the Wii Shop's closure in relation to this news, Nintendo handled that a touch better (giving about a year's warning, and stating upfront that re-downloads will be possible (of course, one day those will go, as PS3/PSP/Vita re-downloads will)), and even they didn't handle shutting down particularly gracefully.
I feel like the issue is that a truly good solution (if one is even possible) would be a major investment to design and implement, and would ultimately see little return. At the end of the day, these are businesses, and so long as PR can weather a store closing, they're going to opt to close stores as quickly as possible rather than do "the right thing" for consumers and preservation. But at the same time, the business and delivery side of games has become so messy that I don't know what a "perfect solution" would actually look like. If it were me, I would say that truly preserving a game means offering every version of a game in a way that's reasonably accessible to players. There's some precedent for this, Minecraft on PC already does this (as best it can), but when expanding that to the scale of a major storefront, it would no doubt cost years of time and millions of dollars coordinating, for at best an incredibly small return.
As well, while physical media is great for preserving older generations, it has practically been treated as a shackle these past couple generations, and has become increasingly detached from the reality of the games supposedly on the discs (retail Skyward Sword still has that game-ending save bug, not to mention famous examples like NMS or CP2077.) Even if it were possible to reverse the push to all-digital, that's also a terrible solution, since it would mean sacrificing patches, smaller releases, and ease-of-access in favor of preserving what remains.
Ultimately, it just sucks all around. If I didn't have qualms about buying digital already, I certainly do now. Even with how deep-rooted a digital storefront Steam is, I can't help but look at my library with a bit of hesitance and unease, because no matter how long it takes, all of these games could disappear one day too.
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