Dragon Quest is definitely an interesting type of game.
The way I would describe it in the JRPG space to a newcomer is that, while Final Fantasy games are movies with (often) very clear antagonists and each event having something to do with stopping that antagonist, Dragon Quest is a monster-of-the-week TV series, where you are meant to deal with a small subset of problems then move on to the next. You then repeat this formula until your party is strong enough to get at the root cause of most of these problems, which is usually some rather nebulous central antagonist.
Only Dragon Quest VIII has a "central antagonist" relative to the rest of the games in the franchise, and even that game's structure is still meted out in this monster-of-the-week, episodic format.
For some people, it's a very relaxing sort of experience. You don't feel rushed, you don't feel pressured, you're just enjoying your time adventuring and accomplishing tasks at your own pace. For those who prefer binging their games, they come off as slow. Personally, I can't sit for long periods of times and give games my undivided attention, which is why I prefer games like Dragon Quest to Final Fantasy. If you were to play Dragon Quest for 5 hours straight, I could totally understand why a person would think it has bad pacing. These games are meant to be played here and there, now and then. That's why the church asks you explicitly if you're done adventuring for the day when you save.
I think both are valid takes on the genre that cater to different tastes.
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