It thought it was OK. There's a lot of cool visual design going on. Like a lot of other Arkane games, they do a really good job of creating a sense of place, so if your in it purely for visual design, then it might be up your alley.
As far as gameplay goes, I was little turned off. The mimics are a cool idea at first, but you quickly get an ability that pretty much negates them as a threat. The combat was something I thought was in the outright "bad" territory, even after the fix. Melee feels imprecise and flail-y and the ranged combat doesn't have any sense of impact.
I think the bigger problem is that the game starts out fairly difficult, especially by modern standards, but by the end of the game you have more ability points than interesting things to spend them on.
The other big problem is that the game vastly overstays its welcome. It's easily 30% too long, with a lot of plot twists that start happening for what feel like no other reason than to pad the game length out. A lot of the end game side-quest stuff requires A LOT of passing between pretty interminable loading screens, and that gets real tedious, real quickly. I just starting running past combat encounters by the end because I was just ready to be done with the game.
I think Dan put out a tweet about a week ago that something to the effect of that he played it for a few hours, generally enjoyed it, and will completely forget it in a couple of months, which I feel like is an accurate assessment.
How is the sound design? Some said it was badly done and some said it's excellent.
I was neutral on this point. Nothing stuck out as being particularly bad, but but it seemed like there was a limited pallet of sounds they were drawing from, so it got somewhat repetitive after awhile.
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