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kcin

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kcin

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I'm psyched. Keep it up fellas

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kcin

1145

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teardown's lack of structural physics has me begging:

red faction guerilla 2 please

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kcin

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I hope they strip the totally useless and time-consuming dialog wheel. There were so many NPC interactions that had SIX OR MORE questions you can ask the NPCs about the world. Just write the conversation to divulge all that information in the same conversation, don't make players select every branch themselves.

I can't imagine there are that many players that are like "Well I want to know who the sun worshipper clan is lead by, but when they tell me he took the reigns after a coup, I don't want to ask the follow-up question about why they he lead a coup."

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kcin

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i love u mr bomb

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kcin

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dove in, and have since left, the vinyl rabbit hole. it's really cool and a lot of fun if you've got the interest and the money, and if you like pre-90's music, it's a fascinating collectible circuit for people who love music history. However, there's only so much you can do on a modest budget, and the vast majority of modern music 100% does not benefit from being pressed to vinyl.

the only reasons to buy a modern record on vinyl are a.) because it was specifically recorded and mastered in analog, which 9 times out of 10 it was not, or b.) the vinyl is really neat-looking. otherwise, just get the lossless files, as (at best) they'll be the source for the vinyl master anyway.

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kcin

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can we get an "ABBY" chant goin in the chat

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kcin

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Edited By kcin

just realized they probably named Destruction Allstars with the heretofore unseen "Allstars" because Sony prohibited them from using "All-Stars", for fear that it, as a Playstation exclusive, would be incorrectly associated with Playstation All-Stars

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kcin

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Edited By kcin

"With my brains and your brawn, we'll make an excellent team!" - Half-Life scientist

"With my street smarts and his muscle, we make a great team!" - Mission Vao

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kcin

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@plinko: long reply ahead, be warned lol :D

Im not saying overtime for extended durations is fun, it gets old for sure no matter who you are. But here's the thing, deadlines exist for a reason. Especially in the construction world where i worked for 15 years, when I was working on big projects like a school that HAS to be done before the school year starts so kids have a school to go to then you have to do what it takes to get that done. The people that pay for these projects aren't going to pay for the project to take 3x as long because people wanna only work 8-5 everyday no matter what's going on and how far behind schedule you are. Same with digital projects, yeah sure everyone can only work 8 hours a day but that game that was going to take 4 years under normal overtime conditions suddenly moves to 6-7 years, and then during that time there will be engine changes and underlying architecture changes which might then facilitate changes that undo some of what's been done. Assets have to be redone because techniques have changed allowing for better textures or models.

It's a very hard balance to find but IMO it's a necessary evil. You think it takes a long time to build a skyscraper or bridge or highway system or house, just wait until no one works overtime. And until construction techniques and methods (in the both the physical and digital sense) advance far enough to compensate for not having to work overtime than it's going to be a part of the job.

I just hope people realize overtime is part of what makes our world go round, for better or worse, doctors, first responders, teachers, lawyers, people in construction have been doing this long before tech people started doing it and no one cared because it wasn't in "their field of interest" and that sucks. And to be fair people in the tech world have it WAY better than most, Id gave my left arm 3 times over to work overtime coding a game or program then working in sub zero or 120 plus degree temperatures building a car dealership or school or hospital.

The main thing id like to say and I hope people read out of this is:

FIGHT FOR EVERYONE OR SHUT THE HELL UP

Overtime has existed long before programming/coding became a avenue of employment but yet people act like it's only in that little bubble in which it exists and that infuriates me to no end.

End of rant, thanks for reading all of this if you did, please feel free to message directly if you, always glad to have a discussion about this :)

People who lament the working conditions in tech are attempting to "fight for everyone". Construction, for example, was successfully unionized over a century ago. Maybe that's why you don't seem to remember people in your profession lamenting their hours, compensation, or job security - these problems were already solved in your industry, long before you showed up. Tech and games development, on the other hand, is still not widely unionized, if at all.

It's ridiculous and myopic to assert that "people act like it's only in that little bubble in which [overtime] exists". Perhaps you are only reading games coverage, and have also forgotten your entire professional career, and are also somehow totally unaware of the nearly three-hundred-year struggle for universal labor rights?

Whatever your knowledge, the main thing I'd like to say to you, and everyone else who very weirdly wants to shout about how they work disastrously long hours to the detriment of their bodies and their lives, so why can't everyone else, is this:

You shouldn't be proud of how many lashings you can take. You should be angry that you were lashed.

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kcin

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Edited By kcin
@drew327 said:

I'm playing Cyberpunk on a good PC, I've had some visual bugs but saying it is 'fucked up' is definitely overkill

Other players, like myself, are playing a fucked up game on a good PC.

Most scripted sequences or cutscenes have had completely busted background AI behavior, and a primary scripted character holding a completely wrong art asset.

Every combat encounter has an enemy ragdoll falling over and never getting back up, while shouting barks at me. I can walk up to them and shoot them until they die because they don't respond - they're stuck in a 'falling' state.

Every area has several items marked as lootable, but which can't be identified or interacted with.

Sometimes, someone who isn't there will say something directly behind my character.

Car AI literally doesn't exist. They just drive on a path and if the path is disrupted, like if i block them with another car, the game deletes them from the game world when I turn around. Aggroing a pedestrian results in the same behavior.

Sometimes when I run down the street at full speed for awhile, eventually the game will not be able to keep up with me and will start spawning everybody in directly in front of me within a ~20 meter radius. One of the times this happened, one of the pedestrians spawned in in the sky, and just fell to their death at my feet.

I stepped off a curb and died from fall damage.

If I pick up an unconscious body to move it, there is a 50/50 chance they will pretzel and explode if I set them down again, killing them. This is almost guaranteed if I set the body down next to a piece of furniture, or a wall.

I'm one mission past the title card, but I'm gonna wait for another patch to keep playing.