MS first party has been shocking greenlighting games that'll never sell and just throwing away money, $75 million and four years on Fable Legends an early access games is nuts then add another four developing Scalebound for it to not see the light of day is piss poor managment.
Remedy spent six years making Alan Wake and it bombed so MS gave Remedy another six years for Quantum Break a full price linear 8-10 hour action game with no MP but this time with 20 min cut scenes in what world was that every going to sell.
The signs aren't looking good for Sea of Theives & Crackdown 3 either both have had lengthy development with little to show so far, and lets not forget Sunset Overdrive probably MS best first party game this gen sent to die releasing in Oct.
MS haven't successfully launched a new blockbuster IP this generation which is a shame given the time it takes probably won't. Rebooting OG Xbox mascot and xtreme sport titles ain't gonna do squat in todays market MS need new games with new ideas.
What? Alan Wake sold north of 4 million, Quantum Break "exceeded expectations", Sea of Thieves alpha feedback and general feedback has been super positive. Don't get me wrong, MS doesn't have exclusives and has a ton of work to do, but they're also catching flak for things out of their control. Scalebound being cancelled isn't necessarily on Microsoft directly unless we've got a full picture of what happened between the studio and MS. I honestly feel a bit bad for MS in the respect of exclusives because of the cases like Scalebound, Crackdown's delays, Phantom Dust, etc. - they're trying things but seem to either not have the teams that can get something compelling put together, or the ideas just aren't appealing enough to dictate promising sales.
The idea that they need to just get exclusives for exclusives sake is a bad one, they don't need to pump out low-effort titles just to say "see we've got some too!". They need to be the home for third party to play best, and they need a few titles that are so compelling that they attract purchasers. Halo doesn't have that draw any more. I can't help but think that Sunset Overdrive coming out around this time would've been better than when it did - instead of coming out when the messaging around the console and business were so crazily off the mark, coming out now with play-anywhere would be a big draw.
Don't forget Microsoft is bigger than just Xbox as well, saying "play anywhere doesn't count because it's PC too" is a weak argument. Microsoft is still getting your money, while Sony as a larger company struggles with the gaming division pulling their profits up (albeit in a substantial way). Play Anywhere gives MS a unique advantage, and for me personally it's been great to play Forza Horizon 3 on the Xbox in the living room, then when the wife gets home just flip over to PC.
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