Honestly was surprised at how quick I went from "idk" to all in. I only got about an hour in, and I played some BF1 for the first time in a year over the last week, and forgot that I enjoyed parts of that game but wasn't my favorite by any stretch. I really enjoyed the intent I think DICE has behind the multiplayer aspects;
Squad play - with lower starting ammo you really need to stick with them, spawn on them, and work together the best you can. My first mistake was going gung-ho as soon as I spawned, getting mowed down, then having to wait to respawn again. I thought the game was jacked and wasn't happy at all, but once I had even one other person to spawn on, throw health to, revive, resupply and all that the game was a lot more fun.
Map design - I only played Rotterdam on Conquest, but man I really enjoyed the map and it reminded me quite a bit of the older designs in BF3/BF4. I loved the fact that it's got splashes of color, tight corridors and passages, as well as some good sight lines and flanking routes in the event that you're under fire. The construction stuff is cool too as depending on what a squad or team does, it can reshape how the points and maps work, making choke points and really extending the possible strategies. I was hoping COD WWII would do a lot more for me in terms of the set pieces and timeframe but BFV looks and feels far more intense and has a bit more style to it.
Weapons - Played a bit with the STG44 before switching to medic class and really dug the STEN as a SMG and it was great in close quarters, and still relatively effective at distance at the very least to suppress. I liked that they're also doing cosmetics unlocked by using the weapon more, so I just used the STEN for a bit until I got the green spray paint, and hopefully I'll get a reflex sight on there soon. I like that carrot to work towards and it kept me invested in BF4 when I just decided to go for all attachments on the guns. Speaking of - the more you use a gun, the more perks you unlock for the gun. For example at weapon level 2 you get something like either a quick draw, or snap sighting to make ADS quicker or moving up to level 3/4 you get something like faster bullets etc. I have a feeling these will have to be balanced a bit but it's a nice touch.
Player customization - haven't gotten there yet personally, don't know if it's in the beta but you get a great look at what you might be able to customize and I think it's pretty interesting - I'm not one of those to parrot historical accuracy in a battlefied game when you see things that are clearly not accurate like jeeps with C4 strapped to the hood. Kind of cool seeing trenchcoats and different helmets on the different classes, so I hope a good deal of that is something you can dial in for your own personality.
Overall I'm digging it the more I play, looking forward to see how things pan out and there are definitely bugs to be ironed out, but it's to be expected. The amount of shitting all over this game however has been pretty insane so I'm glad I didn't take those too seriously. I've had a good time so far, and will definitely put some more time in there, if anyone is on PC or PS4 and wants to play, feel free to DM, usually on around 4p-6p Mountain (US).
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