It's Yoshi's Island 1. The big bullet bill at the start is the big opening set piece. It's the Orca from Sonic Adventure. You get your feet wet, before they introduce the shiny new game mechanic in Yoshi in the second level.
Almost certainly assigning them by hand, just because the games that let you do that are generally the ones that are really fun to break with min/maxing.
Fire Emblem isn't really comparable in the sense that it's random by design, and the stat growth rates of each character are different so the 'auto-assigning' is there to introduce variance in a playthrough which is its own sort of fun. Even in Path of Radiance and Radiant Dawn when they introduced the 'Fixed' stat growth, I always ended up sticking with traditional random mode.
I'd highly recommend CrossCode! From what I remember the controls aren't re-configurable but what's there works well for KBM and it's a real delight of a game. Some smart difficulty sliders too to tailor the experience to your liking.
Otherwise there's always the Dishonored and Deus Ex games which are great. I played through the Mirror's Edge games using KBM and found it pretty enjoyable. Bastion, Transistor and Pyre are all pretty good to play with KBM.
There's also a whole world of CRPGs and Visual Novels out there waiting for you of course. Might I recommend checking out Disco Elysium?
If I woke up, performed adequately at my professional and social commitments and just generally managed to get through the day without becoming a wreck of a human being then hell yeah I deserve a reward.
@av_gamer: You can argue semantics if you want I guess but the definition of what is being discussed was laid out pretty clearly in the long OP so it's a little weird for you to come in and say that actually we're discussing the wrong thing.
My favourite example of this still continues to be FF8 and the ridiculous things you could do with the junction system and refining items. Even outside of junction shenanigans just being able to abuse Aura and Zell's Armageddon Fist was its own delicious nonsense.
@bladeofcreation: I'd say that while the art style is definitely cartoonish, the factions in the game are pretty direct analogues to real world countries and the first game essentially starts with not-Russia invading your home country.
I think Nintendo definitely could have released it and it would've been mostly fine but I can definitely understand the decision.
@jagerxbomb: Strictly speaking Mazepin was canned for being a shitty driver though. Uralkali was dropped as a sponsor for being being owned by a Russian oligarch and without their financial backing Haas had no reason to keep bad driver Mazepin around.
Anyway to the point of the thread I think it's very premature to boil down the title fight to these 2 drivers before we even see the full scope of pre season testing let alone actual races. I would hope to see either McLaren or Ferrari (or both!) make a real push for title contention but I guess between the 2 choices in the poll I'd like to see the Hamilton comeback season for his 8th.
In general I think the game is pretty great! Each level sticks around for just long enough and the themes and mechanics switch up enough each level to keep it interesting while still revolving around the same basic concept. There's some really smart elements of puzzle design and stretching the limits of what's possible with the systems to reach hidden areas or just out-of-the-way places was really fun.
The writing is...good enough and does hit a nice hopeful note right at the end which rounds off the experience quite nicely.
Similar to @donutello the one minor gripe I had was I found it very annoying in spots to pick out what elements were interactable, not quite at the level of a pixel hunt but an annoyance nonetheless.
Overall it was a thoroughly pleasant experience. It's not going to be in my all time list but it was a fun puzzler that was paced pretty perfectly and didn't overstay its welcome.
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