I liked Wind Waker's look when it was new. I don't like the new Link's Awakening look. I would much prefer if it looked more like Link Between Worlds. It just looks bland. It looks like it's going for the "toy" look and not quite getting it. It's just meh. I also felt like I didn't like the arrangement of the music. It didn't remind me of the original music enough.
@ybbaaabby I didn't get any codes for the platinum xbox 1 x because I didn't want to buy that double chalupa box. I hate those things. It's just a weird boat of ground beef. I'd rather have two regular chalupas.
@brad Tetris pieces haven't been truly random since like the mid 90s. It uses a "bag" system so you explicitly will not get the same piece over and over.
We have a Magic Leap at my work. It's okay I guess. Seems to super impress business people. My buddy built something that was basically a model vi4ewer from the given example Hello World program in 2 weeks that they were already able to demo someone and apparently the demo went super well. So whatever.
Also, you're not supposed to rest it on your ears like regular glasses/goggles. It's supposed to go up to like the back of the top of the crest of your skull, if that makes sense.
Oh, and the near-field clipping on models is a little extreme.
And because it's actually "light", the color black just doesn't render at all. You can "trick" it by using a darker gray to represent black, but they definitely want you to use like bright colors and no extreme shadows. So no Doom 3 port any time soon.
The blinking light on the front of the goggles is actually the Leap sending out IR signals or whatever to map out the world. You've basically got like 3-4 Kinect cameras on your face mapping the world so that objects with collision can collide with real world objects. It's part of why it doesn't need the "lighthouse" like the Vive/Oculus.
For the "dots" Jeff was talking about that map the world, if you turn on debug mode it draws green triangles on every surface it maps, which looks neat.
I really didn't like the controller. It needed more buttons or something. Didn't like the touch pad.
It's also worth noting that my co-worker who was developing for it couldn't wear it for more than 15 minutes or else he'd get a headache/eye strain.
@computron7000: I will say this one is a bit odd, because normally the specific rules are directly explained to the player, and then gravity is used to assist in making the rules more obvious. Maybe they figured that with only 4 blocks people would stumble into the solution without necessarily fully understanding it. Also they give you the omnigel escape if you still can't get it.
ildon's comments