This is an odd coincidence, I'm actually currently in the middle of my own first Far Cry playthrough. What compelled you to pick it up at this time?
It is a rough game to play in 2018. The movement isn't great, and I'm not a huge fan of the shooting either, which makes the at times really savage combat encounters feel especially unfair. (And I'm only about a third of the way through, so hearing that it gets rougher isn't comforting.) The story is indeed very cheesy, and I think the fact that it was released in the same year as Half-Life 2 (which I just finished a playthrough of) invites some unfavourable mechanical and visual comparisons. (Although maybe I need to bump the graphics settings up a few more notches.) (EDIT: yeah, I think the game didn't take my graphics settings the first time round. Game looked like a strong 2004 game when I got the settings to stick.)
That said, I'm actually far more disappointed by Half-Life 2. (And Half-Life, for that matter.) I've been considering writing up my thoughts on both of these games somewhere, though they're likely to inflame some people.
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I've been on a bit of a tour of shooters contemporary to Goldeneye and a little further down the road, ever since Die Another Friday compelled me to do emulator playthroughs of Goldeneye and Perfect Dark. (If you've never played Goldeneye or PD with keyboard and mouse before, give it a try. Once you have it set up it's incredible.) I'm particularly trying to figure out whether people who blatantly omit Goldeneye from recounts of the history of the FPS genre do so for any good reason, when it seems to mark the single most profound shift away from Doom/Quake clones and brought a ridiculous wealth of innovations to the genre. Thing is, I haven't been able to find any compelling campaign experiences that predate Goldeneye and aren't Doom clones (aside from maybe System Shock?), so that kinda leaves the hypothesis some have suggested that Goldeneye was ignored by its successors, which has led me to look at games in the 1998-2010 era and form a better picture in my head of what ideas developed where. I might just end up defaulting to the null hypothesis of PC master race gamers being assholes as usual, though.
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