As I've done previously, my Game of the Year list consists of the best games I played this year, regardless of what year they were released. I continue to play a lot of older games on my backlog, and I think it is more interesting to rank all the games I played, rather than just the few that were actually released this year.
Honorable Mentions
Beyond Eyes
I love everything that Beyond Eyes stands for. I love the art, the way that the player discovers the world, and many of the surprises along the way. However, ultimately, I wasn't as touched with the story's revelation as I thought I'd be, and I found many parts of the game to border on frustration, as I struggled around the environment. Wandering the environment is definitely part of the point, but I found there was not enough interesting in the environment to keep me from being frustrated when I found myself exploring the corners of the environments. I recommend the game to anyone that likes games that try to push the boundaries of games as art and alternate-storytelling methods, but I wouldn't recommend it to anyone that isn't already invested in playing similar games.
Never Alone
As with Beyond Eyes, I really believe in what the developers of Never Alone are trying to do. They are telling a story that many will hear for the first time and giving a voice to a people that do not get heard enough. However, the game had many frustrating points and not enough pay-offs along the way, especially at the very end. I will still play the DLC, but it's still hard for me to recommend the game to many people.
Greatest Frustrations
Grow Home
I know that I lack a lot of "skill" when it comes to playing games. However, I was still surprised how much some people liked Grow Home. I found the gameplay too shallow and the frustrations way too high. I did get the hang of moving around the environment, grappling, but it never felt more than a burden and inconvenience. I just kept thinking the grappling was a good thing to have for the first hour or so of the game and then should be replaced by something more fun, but the jetpack didn't really even do that for me. I also just never really had a lot of fun playing the game or exploring the world. There was enough to keep me going to the end, but I didn't go back after completing the minimum requirements to finish the game.
Metal Gear Solid
I know this is an almost twenty year old game, at this point, and, therefore, a lot of the gameplay is based on dated ideas and practices, but the final boss fight was one of the most frustrating experiences I've ever had in games (i.e. not 1st but top 5). I also just haven't been pulled into the story yet, at all. I find the story simply too absurd, and while I know that is part of the draw for many people, I'm still hoping the later games pull it together more for me. Part of it is that there are too many characters, and they never were fleshed out enough for me to care at all about them, which caused them to feel paper-thin. I really want to play MGS V, but I am going to try to play through all the games in release-order. MGS II will be this year, and I hope I can motivate myself to complete III and maybe even IV this year...
Biggest Disappointments
Roundabout
I laughed as so many of the cut-scenes from Roundabout, loved the style, the main character, and the general presentation, but I found the gameplay frustrating and just not very enjoyable, even in the best parts of the game. I couldn't wait to finish it after only being about twenty minutes in. I had to see all the cut-scenes, though!
Sunset
I truly wanted to love Sunset, because I really believe in what Tale of Tales stands for, and as with many of the other games mentioned above, I like the concept and story of this game. However, the game dragged on at least twice as long as I think it should have, and the gameplay was not enjoyable enough to be repeated over and over as much as it was. I feel there should have been some puzzles to keep the player more engaged, in between the narrative delivery mechanisms. Otherwise, the story would have simply been better served as a short story or a visual novel.
Wolfenstein: The Old Blood
I loved Wolfenstein: The New Order (it was my Game of the Year last year), but The Old Blood lost most of the things I liked most about The New Order. The New Order was great partly because of the stealth, but The Old Blood loses a lot of the need for stealth, and when forced stealth segments exist, they are infuriating, as they lack the creativity and ability to transition to the direct-action gameplay. The last part of this DLC was much better than the first, but it still was not enjoyable enough, especially compared to the main game.
Games I'm Not Ready to Talk About Yet
Fallout 4
I have played a good chunk of Fallout 4, but I haven't finished the main storyline, and I'm still not sure exactly how I feel about it. I definitely am not pulled-in like I was with Fallout 3, and I actually made the decision to put down Fallout 4 to go back to Fallout: New Vegas, which I had only put 8 hours into before putting it down. I just felt like to really know how I felt about Fallout 4, I needed to complete New Vegas - simply due to the reverence NV has in that community and how many people rag on 4 due to how much they loved NV. I hope to talk about NV and 4 in my next GOTY list. :)
Grand Theft Auto V
I don't even remember why I put down GTA V, but I did, and I really want to go back to it. I was loving the beauty of it and having fun with the gameplay, but I'm interested to see how much I can stand the characters as the game goes on. I know I'll finish it, but we'll see how high it is in my next GOTY list.
Fakey's 2015 Games of the Year
| 1. The Witcher 3: Wild HuntI have not completed Witcher 3, the main story, let alone the extent of what is offered in the game, but I was biased from the beginning. I love the character of Geralt, from the books through the first two games. The third game gave me what I was looking for out of a Witcher game - the same great character, the rich world, and then all of the beautiful environments and vistas, the breathing world, the great side quests and feeling of near limitless possibilities/stories. |
| 2. The FallI am very excited for part 2 of The Fall, as I thought the first game was a great introduction to the world and life of The Fall's universe and canon. I did struggle with some of the more esoteric puzzles, but the game was, overall, a great experience and start to what I hope is at least a good, interesting trilogy. |
| 3. Life Is StrangeAs with many people, I struggled with the first episode of Life is Strange, and I struggled to identify with many of the characters to the end. I was not like the teenagers when I was a teenager, and I'm now twice that age. However, the story was interesting, the time-bending gameplay was fun to toy with, and I thought they laid out the revelations, action, and character interaction with some of the best pacing of any episodic game. |
| 4. Broken AgeI wish I liked Broken Age more. It is beautiful, charming, has great characters and environments, and much of the story is entertaining. However, I didn't think the story was terribly surprising at any point, and I didn't think it went in ways that were quite as interesting or memorable as could have been. |
| 5. A Bird StoryA short game with a nice story that uses its engine and possibility-space well, becoming more than the sum of its parts. |
| 6. Her StoryI didn't fall head-over-heels as a lot of players of this game, but it was fun to play around with the interface and find the story through my own means and stream-of-thought. I spent over an hour and a half after I "finished the game" to see the rest of the clips, but I never found anything more that made that time worth it. However, the original time I spent with the game to uncover the main story revelation was well worth my time and anyone's who is interested in story in games. |
| 7. Monument ValleyIt seems a little funny to me to put a game like Monument Valley on my top 10, but I found this game very relaxing, and I really liked the atmosphere and art style. There was mystery in ending each level and ending the game that felt Fex-like, in certain ways. I'm hoping I get that same feeling in a much more massive way in The Witness. |
| 8. 999: 9 Hours, 9 Persons, 9 DoorsI still haven't found all of the endings, but I've done two, and I really like what 999 is about. I wish the text came a little faster, and the characters can be really silly and absurd, but the core of the game is entertaining, and since I've heard the sequel is even better, I'm excited to play that on my new Vita this year. |
| 9. The Sailor's DreamThe Sailor's Dream is another short, iPad experience that had a lot of beauty and mystery. The Sailor's Dream also has a very interesting story, as all of Simogo's games now have. |
| 10. Batman: Arkham Origins BlackgateI didn't expect much out of this game, but it was a fun experience. It wasn't too long (though maybe an hour or so longer than I would have liked due to collecting things that didn't really pay off as much as I would have liked), but I thought that the Arkham gameplay translated pretty well into 2(ish)D. I actually be very interested in an improved "sequel" to this game. |
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