This is the second best Brad's done so far, next to the Gary Busey target. He still needs to learn the mechanics a bit but he's getting better.
I really want to see him try to tackle the Vampire Magician Challenges, but those might be too much. Maybe when Dave Lang is back in the house he can coach him on taking those on?
I know that they're going for an entertainment angle on these, but it would be real nice if Brad and Dan could learn the mechanics a bit. They've done so many of these but don't know how Trespassing works, what orange outlines in Hitman vision mean, that you can't blow up a tank with a blunt object, that those tanks they blow up have a very small radius, etc.
I love watching Brad and Dan go through these games, but it's incredibly frustrating to watch when they don't pick up on how the game works. Combine their lack of understanding and Dan's need to control how others play games it's starting to get real grating watching these when they used to be so fun.
The newest map is a little bit of a let down at the moment, though. There are huge areas that can have loads of potential but it doesn't seem to be half as interesting as Sapienza. It feels more like a watered down Paris but with maybe only 10% of the people. I do like how they made the picklock useless here, though, encouraging you to try to find keys or use breaching charges. If they made more maps that required you to adjust your playstyle a bit I think I would love it.
I'm interested in seeing how Vinny plays this. I think I've never watched this game played legit, it's always been Speedruns so seeing Vinny attempt to pick up backdashing is awesome.
This looks bad. I don't know if it's the Telltale style, relegating Batman action sequences to a series of quick-time events, or it being another Batman game telling the same story as every other Batman game.
I was done with Telltale a while ago after Fables, but I really liked that series. Fables was fun and felt fresh because it's a cool universe and the style seemed to fit with it real well. I was really excited to see what new and underlooked IPs they could twist into a Telltale game (Preacher would be a good one now that it has its own series). Making a Batman game just doesn't seem great considering the source material has been covered millions of times over and Batman is a very action heavy character, something that adding a "finishing move" for if you correctly punched in the quick-time events doesn't do justice.
I don't think Dan has ever played a Hitman game. The Fiber-wire is extremely useful for stealthy kills and dragging bodies out of sight, which is incredibly necessary sometimes. I really wish he would stop railroading people into playing a certain way.
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