I gotta say, Swery seems like just about the coolest guy around, and with the way he's talking about running a company, he seems like just about the coolest boss you could ever have.
After the misery that was the last one, this one (apart from the bullshit motion controls) actually wasn't nearly as bad. Unfun mechanics (stealing stars, cheap items that auto warp you to stars) were toned down a lot, and the game seemed much better for it. Not good, but better.
Honestly, even though this looks fairly janky, all the heart and effort that's been put into it, and the fact that the visuals were actually kind of nice in a lot of places, means I'm still probably going to get it.
This is actually the game I'm most excited for this fall. That's especially surprising to me considering the last Call of Duty game I bought was the Big Red One (which was fantastic).
I definitely see the Banner Saga influence in the combat. Removing hit chances and making the game more about skillful spacing and calculated losses is way more interesting to me than the usual type of turn based combat where it's all hit percentages and dice rolls.
That said, this kind of turn based combat is heavily reliant on enemy intelligence. That's why Banner Saga: Factions (the multiplayer part) had great combat, while the single player, with it's sub-par AI, seemed to have worse gameplay, despite it being exactly the same. I can't really tell without playing the game myself, but it seems like this game might have the same issue.
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