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atomicpineapple

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atomicpineapple

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Overwatch part was all right, but I gotta say I'm more excited for Brad to do a mass Dota buy next week. Something about Brad spending far too much of his own money on Dota and watching the rest of the crew react to what he actually paid for makes me supremely happy. That video where Drew found out about the $1000 dragon Brad didn't sell is one of my favourite moments on the site.

Dust 'em!

http://www.giantbomb.com/videos/unprofessional-fridays-07312015/2300-10553/

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atomicpineapple

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@ohnooh: LOL yes, I definitely saw that a bunch too. The one I went to had a sign that made it look like a smoking lounge, it was like dark wood and gold lettering that said "Electronics Boutique". Then you went inside and it was a wall of n64 games, which, I suppose might kill a person faster than smoking.

I kid, of course.

I always thought that place looked so great, and then when they re-branded, even as a kid I was like...why? Yes, this is more video-gamey, but it was so cool before. I guess they were looking to reach out to a younger audience.

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atomicpineapple

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So strange hearing them talk about EB as if it doesn't exist. Here in Canada EB is basically the only place to get video games that you can't find at a Walmart/Best Buy. Mind you, we have very few GameStops (which I'm pretty sure owns EB). There are 4 EB's within a 10 minute drive from my house, one of which is across the street from the mall that has another.

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atomicpineapple

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"Even for, like, people who like Mario Party Party[sic], 5 hours[sic] is too much Mario Party Party[sic]." - Dan Ryckert, Mario Party Party 1

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atomicpineapple

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I liked how Jeff mentioned the unbalance of completion % because of a game being free for a time. My rarest trophies are all Super Time Force Ultra because it was a PS+ game (I think the Platinum is like .3% or something)

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atomicpineapple

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Do you have ANY IDEA the kind of quality, non-discounted games you can get for $15?

Also, game dev fun fact, the reason why you move faster when going diagonal in this game is because he didn't normalize his vectors. The developer has simply set a speed vector for an "Up" input and a "Left/Right" input, and by going diagonally, you end up with the hypotenuse of those two vectors.

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atomicpineapple

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@merxworx01: I didn't even know that, but it makes sense. This shit must be extremely expensive to make compared to the value it adds, especially with something like QB wherein you have to account for multiple scenarios and film separate outcomes. Not only did they have to pay for the actors to do the live action stuff, but the MoCap is an entirely different process.

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atomicpineapple

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This simultaneous game/tv show stuff has to stop soon, right? I feel like this is the pinnacle of the "everything is in one place" crap that this console generation was based on, and has anything great come out of it? Didn't they also do something like this with Halo that flopped? They split their focus and make a subpar game alongside a subpar series. Do they make back enough money to call it a win, or are they still effectively subsidizing their bad idea?

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atomicpineapple

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Edited By atomicpineapple

@assirra: There's different types of colourblindness. Not only can I not determine between similar colours, but red/green specifically. Side by side I can sometimes tell that they are not the same colour, but even then I can't tell which is which.

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Edited By atomicpineapple

Cool that the devs of that crappy plane game made it red vs. green so the colourblind among us can't tell what the fuck's going on.