Portal
Game » consists of 8 releases. Released Oct 10, 2007
A first-person puzzle game developed by Valve and graduates of DigiPen, Portal forces a human test subject to run a gauntlet of grueling spatial experiments administered by a malfunctioning, psychotic artificial intelligence named GLaDOS.
Please explain this, GiantBomb
" @clubsandwich said:" @AgentJ: Well thanks for killing the thread with the first reply... >.> :( "That's my job. But really, it was a joke post, not meant to be taken seriously. "
" @HypoXenophobia said:" I believe what you would create is called a paradox. "Your paradox is explained in above picture. "
Hm, I guess that was posted while I went to look it. Interesting.
" @Kblt said:please someone do this."Lol. Show this to Fox news and portal will be shunned by every church across the US. "
"
Well, that scenario is impossible given that the portals are exactly the same size which means neither portal could ever enter into the other
"Well, that scenario is impossible given that the portals are exactly the same size which means neither portal could ever enter into the other "
I disagree. Seeing as how portals are a distortion of time and space, then they might not actually be the same size. They might actually occupy all sizes across all time and therefore could conceivably be placed one within the other....
If they include the portal gun in the next half life, I hope they include the answer to this question.
" @HypoXenophobia said:Wait so if the player was to enter one of the portals...they would be in a portal...for all of eternity. Wow this is worse than the infinite loop portal.Your paradox is explained in above picture. It would create a portal inside a portal that would be inside another portals inside portals that are in portals residing inside portals in portals "" I believe what you would create is called a paradox. "
They would cancel each other out. Since each plane of existence between the two would get infinitely smaller the closer they came to each other, they would approach zero as they crossed paths, and become the same as normal reality, or no change to the plane they are interacting with to change the physical space that passes through them. All the portal is doing is folding space without distorting the z plane, so by overlapping both portions, you're removing the "fold" and resetting the back to 0 change, or its original state. It's really not a three dimensional problem like your diagram is making it out to be, since the portal doesn't occupy a 3d space. Just because you can draw it doesn't mean it's possible. Break it down outside of your diagram, what you're asking, and you'll see it's pretty simple. Like someone said, it's like dividing by zero. It sounds impossible, but that's because you're originally going to look at zero like it's a real number, when you can easily approach it by dividing by what's approaching the non-number zero represents.
" Well, that scenario is impossible given that the portals are exactly the same size which means neither portal could ever enter into the other "They are taller than they are wide; ovals not circles. Given the way they are drawn, the one would fit through the other.
" They would cancel each other out. Since each plane of existence between the two would get infinitely smaller the closer they came to each other, they would approach zero as they crossed paths, and become the same as normal reality, or no change to the plane they are interacting with to change the physical space that passes through them. All the portal is doing is folding space without distorting the z plane, so by overlapping both portions, you're removing the "fold" and resetting the back to 0 change, or its original state. It's really not a three dimensional problem like your diagram is making it out to be, since the portal doesn't occupy a 3d space. Just because you can draw it doesn't mean it's possible. Break it down outside of your diagram, what you're asking, and you'll see it's pretty simple. Like someone said, it's like dividing by zero. It sounds impossible, but that's because you're originally going to look at zero like it's a real number, when you can easily approach it by dividing by what's approaching the non-number zero represents. "Mind = Blown
" They would cancel each other out. Since each plane of existence between the two would get infinitely smaller the closer they came to each other, they would approach zero as they crossed paths, and become the same as normal reality, or no change to the plane they are interacting with to change the physical space that passes through them. All the portal is doing is folding space without distorting the z plane, so by overlapping both portions, you're removing the "fold" and resetting the back to 0 change, or its original state. It's really not a three dimensional problem like your diagram is making it out to be, since the portal doesn't occupy a 3d space. Just because you can draw it doesn't mean it's possible. Break it down outside of your diagram, what you're asking, and you'll see it's pretty simple. Like someone said, it's like dividing by zero. It sounds impossible, but that's because you're originally going to look at zero like it's a real number, when you can easily approach it by dividing by what's approaching the non-number zero represents. "I think this answers it.
" Portals cannot be placed on moving surfaces, so panel 2 could never happen. "Any surface can become a moving surface with enough encouragement. Fire portals onto walls, and then remove the walls using a Jackhammer and then attempt panel 2.
Either way, Glados says it's against the laws of physics for them to intersect, so I suspect they'll just repel each other.
Of course, we're never really given a chance to examine this in-game, so I have no idea.
" @Mmmslash said:i was going to say the same thing."I was always under the impression that if an object was mobile, the portal would simply cease to exist. "But technically all objects are always mobile - they're moving with the natural rotation & orbit of the planet. "
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