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A distinct and predictable pattern of attacks or movement a boss takes. This can be based in reaction to a player's actions or simply a stringent script the boss adheres to.
The last boss you face in a game, usually representing the final climax of the game.
Weapons with a mind of their own. Sometimes their personalities clash with the people wielding them.
An optional boss is a boss whose defeat is not essential to the plot and can be avoided. In some cases, they are stronger than the game's final boss.
Some bosses transition through two or more forms during the course of a fight. Each form has its own abilities and health separate from those of other forms.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
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