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In many games the player is given the power to harm and or kill creatures. Many games have been brought to spotlight by groups like the rather militant PETA.
Anthropomorphism is the concept of an object, concept or character that has human qualities or traits, such as speech, a level of intelligence similar or higher than a human's and self consciousness. "Anthro" means "of human" and related to the concept of humanity.
Archery is the practice of propelling arrows with use of a bow. Throughout history, archery skills have been used in both hunting and warfare. Today, it is also a sport and recreational activity.
Hiding items, rooms, and all kinds of things behind waterfalls is one of the oldest concepts in the history of games.
Birdmen are large birds that can talk or half-bird half-man creatures. Are often depicted as wise, in spite of having bird brains.
A common character class / archetype in role-playing games and fantasy. They are often less chivalric than your average Knight-errant, generally being depicted as either archetypal villains (such as a Dark Lord), or troubled and ruthless anti-heroes.
Some creatures don't need guns or swords to hurt you. Instead they pack a punch with some kind of deadly breath attack, be it flaming, poisonous, radioactive, or just plain bad!
Some cooperative games let the players pick up and toss each other around. Sometimes this serves a purpose, like killing an enemy or leap over a gap but most of the time it just serves as an aspiration to great assholery.
Business Scrubs are Deku Scrubs that try to sell certain items to Link.
Cartography is the is the study and practice of crafting geographical maps. Some games allow players to create and/or edit the maps of the game world.
A style of animation that gives games a more hand drawn look.
A Chain Chomp (or Chomp) is a common enemy in the Mushroom Kingdom, first appearing in Super Mario Bros. 3. They resemble ball and chains, and behave in a very dog like manner, to the point where they even bark.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
The game pauses for a very brief amount of time upon the player striking and making contact with the enemy.
An action that is sensitive to context. Like going up to an object and pushing a button, which would normally perform a different action, to interact with it.
A species of chicken-like creatures that appear in the Legend of Zelda series. They are terrified of Link, but will band together and wreak terrible vengeance if provoked enough.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
A Darknut is a armored, knight-like enemy in the Legend of Zelda series. Their weak point is in the back.
Environments cycle between day and night, often with effects on other aspects of the game.
The Deku are group of creatures made of wood from the Legend of Zelda series.
A feature in games that allows you to see objects and objectives either completely or just more clearly than the game's regular vision allows.
Duality discusses the conflict between two opposite forces and their struggle. Those two forces may also complement each other or are the two sides of a scale and must be balanced.
Always a fun time in any game, the explosive tipped arrow puts a great spin on a classic weapon.
Fairies appear in many games, usually as a race that will assist players with magic. Fairies are almost exclusively female.
Fate is a force in the background of all things that determines what is going to happen to the world and its characters. Many games incorporate fate as a vital component of the story or as a convenient plot device.
An industry game design convention that's appeared in many games over the years. The fetch quest involves sending the player out to collect a certain number of items, and return them to complete the quest. A staple of the RPG and Adventure game genre.
A type of mini-boss occurring twice in The Legend of Zelda: Ocarina of Time's Fire Temple. Twirls about leaving a trail of flames behind it.
Foreshadowing is a plot device that allows the creators to leave subtle (or not-so-subtle) hints about future events in the game.
A person, often a gypsy woman, gifted in diviniation through some kind of inate power or mysticism, usually with the aid of a crystal ball.
The Gerudo are a tribe of thieves that live in the desert. This group is primarily female.
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