Well, I went kind of ham on PSN's Black Friday sale so I'm juggling a bunch of stuff at the moment. Maybe the most games I've played at one time ever in my life? It's a little exhausting, LOL.
Returnal: At $70 I stayed worried it might either be too repetitive, too hard or too something too much to pull the trigger, but about $30 off felt right and I'm glad I'm getting to this before Game of the Year. Right now the charms are all there, I'm actually currently typing off a huge adrenaline rush after barely losing to Phrike, the first boss, on our second encounter. I can see how once you've encountered all the mechanics and variables the repetition could become a slog, but I think the trick is just not trying to bullrush your way to the end and enjoying the journey as much as the destination - I was able to do that with Hades, which I didn't beat until damn near my 50th run, and this game plays pretty damn great as well.
Last Stop: I hated Virginia, the last game from this studio, but for some reason I wanted a narrative game and this was the one I grabbed. So far I'm, well, predictably unimpressed. The voice acting is fine, the writing is OK and it's mysterious without the obtuseness that ruined Virginia, but the game looks and animates like a botched Telltale Games project in a way that's both unsettling and frankly gross to look at. The dialogue choices are also pretty woeful - there's a moment early on the Depressed Dad storyline where you have three options to respond, one of which is a simple "Yeah", but I chose one that sounded a little more complicated and what came out of his mouth? "Yeah." Yikes, more like it. We'll see.
Jett: The Far Shore: It's dedication to making you feel the bigness of this journey is pretty impressive. I admit I've wanted to play this game for a while until the all over the place review scores started coming in, but then Vinny did an interview with one of the devs on Nextlander's podcast and you could tell Vinny was gonna want to talk about this one a bunch for GotY so I'm giving it a go and...I think the music and the world building so far is incredible, as well as the sound design on the cockpit communication. I'm really curious what this game has up its sleeve the rest of the way on that front. Unfortunately, if I remember right most of the lukewarm reactions to this game were related to the gameplay mechanics and I'm not sure I'll fully get into the ship stuff. There's a lot to do, sometimes while on timers, and it's hard to know what's important or useful which just doesn't lead to a very fun or productive experience. Maybe that will ultimately wrap back around with the narrative itself though!
Red Dead Redemption II: I've written about this elsewhere on the forums so I won't rehash it here, other than to say when you play RDR2 at its pace I absolutely think you're met with the most technically, creatively awesome video game ever created and it will remain that way for quite some time.
Disco Elysium: The Final Cut: I've started this game three times and this is the first time I've made it to Day 5. When I'm in love with this game and it's moving it's really moving and it is crazy how different the first couple days can play out (in sequencing if not outcomes) but I'm in a kind of weird spot where it seems like I can't accomplish anything and there's nothing new to be tasked with? I feel like I'm at a lull point in a Yakuza game where I'm supposed to just go hang at an arcade for 10 minutes or something but there's no equivalent activity and I've already read all my books. Frustrating!
Control: Wow. PS5. Raytracing, hello.
Hades: It's nice to play this on a big screen and not have it look a little like dog shit while using a controller I love instead of merely tolerate. Now that this is on PS5 my Switch may never get turned on again.
Deathloop: I can see why people complain about this being a little too guided and perhaps the boss encounters not even being that interesting or difficult. The three people I've killed so far I would definitely file away under "anti-climactic". But you know what? I'm mostly really enjoying the world building and acting, and like my time earlier this year with Dishonored I may not be playing Deathloop in a way that appreciates the variety of angles you can approach it from but boy is it fun to just blink around and knife folks in the back until you make a wrong move and have to scramble around toying with some of the dumbest combat A.I. in the world.
Ghost of Tsushima: Some day I'll see the DLC. RDR2 and Control are better TV/console showcases IMO and it's a little hard to play this one in more than teeny tiny chunks when A) *gestures at the rest of this post* and B) I'm stubbornly insisting on doing it all on NG+ Lethal+ which is damn near impossible sometimes unless you're giving yourself fully to this game with no distractions. I do love Lethal+, though, and I'm not a hard mode guy in the slightest, let alone one of the most difficult difficulty levels of the past generation.
I also installed Demon's Souls and Va-ll Ha11-a from the sales (while keeping Mass Effect: Legendary Edition and Personal 5: Royal in the chamber...) but don't think I can play three brutal games about dying over and over at the same time so this list is probably the list for quite some time now.
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