This turned out much longer than I expected so TL:DR:
Control is awesome. Play it.
Greedfall is developer Spider's best to date. They're a step above Piranha Bytes so if you like Gothic, Risen, or Elex check it out.
Control.
Awesome game. Top to bottom, side to side - just awesome. It's the most fun I've had with game mechanics in a long time. Running around using Launch (telekinesis) to grab anything and everything including chunks of the building and launching them at enemies never got old. Throw in Levitate, Seize (mind control), the Service Weapon which can morph between different types of guns, and a couple other abilities and you've got a large bag of tricks.
Combat is so viciously destructive. Office furniture is flipped and destroyed, glass is broken, papers are flying all over, the structure of the building itself is torn apart. When combat is over and you look around to see papers settling over the destroyed office space it'll put a smile on your face.
The story is great, too. It's a unique twist on an X-Files vibe with good characters, voice acting, and pacing. It wasn't too short, and it didn't overstay its welcome. I'm not sure how long it took me to complete the story to be honest, but it felt right. And there's still some side stuff to do if I want more.
Play it.
Greedfall.
I dabbled with The Technomancer since it is (or was) on Game Pass. I never got more than a couple of hours into it. It had promise, but it was just too far into B-game territory for me. Greedfall has pushed developer Spiders into high B low A game territory.
You play as a diplomat so it's dialog heavy, but that's okay because the story has been good and the voice actors have been too. There's quite a bit of character abilities mixed into the dialog trees, more so than most games. There's been bribery, Charisma and Intuition checks, and being able to let your party members do the talking.
These character abilities are even mixed into the environments. You'll need Vigor to climb a wall or balance across a fallen tree, or Intuition to sneak your way through a crack in a rock wall. I think it's well done.
The environments are separated into zones, and they're of the typical ant farm layout. The load screen between them isn't just a screen, but a rest area you stop at during the trip from one place to another. You can switch up party members, access your storage, and there's even a traveling merchant. It's cool!
I played through the combat tutorial with both a warrior and a mage, and chose to continue on with the mage. What you choose doesn't matter all that much since the character development is wide open. You can mix and match between the classes as you wish. And there's a respec which I think every RPG should have.
Mage combat has been quite fun even though there's only four spells. So far I'm able to sling shadow projectiles (dark fireballs basically), put enemies into stasis (with the side effect of corroding their armor), and dash around the battlefield with a teleport. There's also a heal, a shield, and couple of variations on the spells I've already got.
The movement of your character is bad. If people didn't like the movement in The Witcher 3 they'll hate this. It feels like the dead zone is huge which leaves very little throw for walking and running. If, like me, you like to walk around you'll have to get good at finding the razor's edge between not moving and running. If you're the type that runs everywhere at full speed then it shouldn't be an issue.
Unfortunately this same issue applies to the menus as well. Trying to get the cursor on the skill you want is maddening. A huge deadzone and way too much acceleration maybe? I don't know, but if you have to use the stick to navigate it's the worst.
Overall I think it's Spider's best to date. It's better than their previous games, still a ways off from AAA, but damn if they're not trying. I'd say they're a step above Piranha Bytes so if you like Gothic, Risen, or Elex check it out.
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